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The Xbox games of 2014: Part II
6 years ago

The Xbox games of 2014: Part II

Gamesof2014_Day2_1.1

We’re late, and it seems that’s become somewhat of a trend for us lately. Our Game of the Year awards weren’t doled out until January, and now our look forward at the XBLA and Xbox One XBLA-type games of 2014 is just making its way to you in February. You were on your own when it came to planning out January’s releases, but now it’s time for our annual look ahead at the top downloadable games likely to arrive on an Xbox platform during the (remainder of) the year ahead. Read on to find out what you can expect out of Xbox over the next (not quite) 365.


Constant C


Developer: International Games

Set aboard a doomed space station in which the flow of time has stopped, Constant C has you playing as a rescue robot navigating the paused wreckage to save the station and its survivors. Constant C is a 2D-platformer boasting gorgeous soft blues and reds on a jet-black background. As the rescue robot, you will manipulate time and space to overcome the puzzles and challenges you’re pitted against. The time manipulation is based on your touch; whatever you touch returns the object to the flow of time, such as blocks paused in mid-fall. The gravity manipulation consists of tilting the 2D screen in 90-degree rotations. Both abilities will be crucial to traversing the 100+ mind-blowing stages. Met with favorable reviews on PC, Constant C is now on its way to XBLA this spring.

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Japanese developer cites Microsoft currency policy as barrier to XBLA development
7 years ago

Japanese developer cites Microsoft currency policy as barrier to XBLA development

MSPCardYens

Much has been made over the last seven years about the high cost of publishing, promoting and patching on Microsoft’s Xbox LIVE Arcade platform. Last week, G.Rev president Hiroyuki Maruyama (Strania: The Stellar Machine, Under Defeat HD) shared his own thoughts on the platform.

 

 

“A strong yen and a weak dollar is very damaging to us because XBLA and DLC are ‘export products.’ That’s why Japanese developers avoid making games for Xbox 360. When we released Strania on XBLA, the rate was 80 yen per dollar. (wry smile) If Japanese people buy our game in MSP, we receive in dollars!”

The dollar has strengthened since then, but the yen still has it beat, with the exchange rate currently sitting at 88.62 yen per dollar. Put in Xbox LIVE terms, 1600MSP ($19.99 US) retails at a rate of ¥2,240 ($24.94 when converted). When the percentage of the sales owed to content creators on a 1600 msp game is disbursed, Microsoft calculates based on $19.99 per copy (the US cost of the points), regardless of how much a consumer paid for the 1600MSP that enabled the purchase.

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