Two is always better than one — except, of course, when it’s not. Whether it actually is or not in developer Demiurge’s Shoot Many Robots is a topic that is open to no small amount of debate. In fact, there is so much disagreement as to whether the game’s current single-stick controls or a more modernized dual analog scheme — which is not currently an option available to players — is best, that the Boston-based studio has decided to host what it’s dubbing the “Control Scheme Throwdown” at PAX East in April.
A special build of the XBLA title will be playable at the dev’s booth during the show (April 6—8) that is going to enable play with the power of not just one but two analog sticks. Attendees who wish to participate will be pitted against players using a single stick in a competition to help Demiurge decide whether or not to patch in support for the additional stick. Should the team reach the decision to do so , the control style employed by the PAX competition’s winner will become the standard once the option is added. The gauntlet — it has been thrown down.
Shoot Many Robots was developed by Demiurge and produced by Ubisoft. It was released on March 14, 2012 for 800 MSP. A copy was provided for review purposes.
Shoot Many Robots joins the realm of this recent genre deemed “shoot and loot” wherein players mow down enemies for stuff ad nauseum, laughing all the way (ha ha ha!). The premise is incredibly simple (as the title indicates) but the gameplay is solid, replayable and so magnificently supported by its features that this game’s simple concept becomes the key to its brilliance.
A sad sad day when robots destroy P. Walter Tugnut’s truck takes a turn for the worse when he finds out they also destroyed his house. Walter is able to escape in his RV where he must thenceforth embrace the best of both worlds on his crusade to eliminate the robot outbreak. Him and his three brothers (all named P. Walter Tugnut) travel through farmland, destroyed urban environments and through dark ominous factories to bring the fight to the mechanical menace.
This 2D sidescrolling shooter embraces simple platformer gameplay complete with hovering, slides and ground-pounds. Up to four players can play offline, online or any combination thereof. Each player collects loot in boxes dropped in crates and from robots which they can then purchase from the store with nuts they collect throughout each level. Equipment ranges from regular and special weapons to hats, backpacks and “pants” which alter the player’s stats and abilities.