In a perfect world this article would have gone up on Wednesday, but due to some unforeseen circumstances it was delayed. Over the past week we have looked at …
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Technically Brawler Week is over but we have a slight addendum…
Associate Editor John Carson recently got the chance to speak to Edmund Mcmillen and Tommy Refenes better known as …
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Recently our fearless leader John Laster caught up with Gamernode’s Joe DeLia to talk about the glory days of the brawler, the resurrection of the genre, and its influence …
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I recently had a chance to sit down to do a short interview with Brian Provinciano of Vblank Entertainment. What I had intended to be a short interview that wouldn’t take up too much of his time turned out to be a great 30 minute conversation about his roots in the gaming industry, Retro City Rampage, and its predecessor, Grand Theftendo. Below you’ll find just a few of the highlights from our conversation. Special thanks to Brian for giving us such an in-depth interview. We’ve posted the audio below. Give it a listen and see some of the highlights after the jump.
[podcast]https://xblafans.com/wp-content/uploads/2011/04/XBLAFancastRetroCityRampageInterview.mp3[/podcast]
Bart Scott should be the spokesperson for all upcoming events. There is really no one else who can encompass the amount of desire I have for some …
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It’s an invariable assumption that hype will build among certain games. Developers build their reputation through previous releases and deserve the attention; however, there are always those up-and-comers that …
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Saturday is the Most Wanted day around the XBLA Fans offices. Instead of dealing with our actual day jobs that actually pay our bills, we get to focus on …
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It’s April 1st and we all know what that means: time to avoid the internet for the next 24 hours. Typically we try to break XBLA news stories before …
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The The Dishwasher: Vampire Smile releases on April 6, so we sat down with James Silva, Head Dishwasher of Ska Studios, to talk about the game, the road leading up to this point, and the road ahead.
James began serious work on game development in 2000. His first title was Zombie Smashers X , which was featured on the demo disc of a PCGamer magazine in 2000. He felt like he’d made it big then, but it still took some time before he really had some momentum. James really got noticed in 2007, when he won the Dream.Build.Play contest with The Dishwasher: Undead Samurai. By winning the contest, James received $10,000 prize and an Xbox Live Arcade publishing contract.
Until a month ago I had never played Castle Crashers. This was always a painful admission on my part given my position within the industry, but I finally resolved …
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