One of the main pillars that supports Ascend: Hand of Kul is the ability to cast off your character’s mortal coil, reap the benefits of a short lifetime in service to your God, and begin anew. This cycle is known as Ascension, and it’s a feature that drives your character’s progression from fleshy infant to grizzled veteran, building the ranks of your personal army in the process.
Ascension is the opportunity to extend the power and progression of all future characters at specific level intervals – in this way, don’t think of each Caos you create as separate entity, but rather as one stage of your overall character. Starting at level 5 and after you finish the tutorial, you’ll receive the chance to Ascend, ending the career of the Caos you’re currently playing and starting a new Caos, picking up where you left off.
However, the level required to Ascend increases by 5 every time you do it, starting from the level of your last Ascension. Additionally, each time you Ascend thereafter, your newly created Caos will start further away from your last Ascension level, meaning you have to make up that ground and the additional 5 levels before you get the opportunity to Ascend again. Here’s an example: