15 years ago
Iron Brigade (Formerly Trenched) was developed by Double Fine Productions, published by Microsoft Games Studios and will be released on June 22nd, 2011 for 1200MSP. A copy of the game was provided to us for review purposes.
Double Fine has found great success so far with their downloadable titles. Costume Quest and Stacking were well received, critically and commercially. Each title has been unique in gameplay, setting and style. Trenched is no different, a mech-based tower defense game set in an alternate history with all the charm and character you’ve grown to expect.
15 years ago
When I look at From Dust I see the vast, treacherous deserts plaguing an aboriginal society. I see people literally walled off by rocks formed from years of volcanic ash. I see a lifestyle of forced reliance on the temperamental flooding, life-giving waters. I see a microcosm of human history, and it’s all under my control.
Launching this summer, From Dust is a god game where players will have to keep their villagers alive without directly controlling anyone of them. Instead players will have to shape the landscape of the earth to make inhabitable for their people. A typical interaction requires players to create a pathway from one totem to another, before a timer runs out. Players can pick up and drop sand, water or lava and utilize these in any combination to accomplish their goal. Should they be unsuccessful a roaring flood will wash away their village and they will need to start over.
Duke Nukem: Manhattan Project was developed by 3D Realms and published by Microsoft Game Studios. It was released June 23, 2010 and retails for 800 MSP.
Just over a week ago, Duke Nukem Forever was released onto the world and while you may think that’s a sign of the apocalypse, we’re all still here. Duke’s brand of humor and violence has been seen in countless iterations in different genres from first and third person shooters to the classic side-scroller. Duke Nukem: Manhattan Project aims to return to the classic side-scrolling days and make sure the aliens pay. Duke must save the city of New York from imminent destruction from aliens and fight his way through levels ranging from Chinatown to the depths of space. Now this all sounds great and fun but you have to remember that this game originally came out in 2002. What was great eight years ago doesn’t always fly in today.
15 years ago
Sam & Max Save the World was developed and published by Telltale Games. It was released June 17, 2009 for 1600MSP.
Point and Click adventure games were extremely popular in the 90s, but fell to the wayside once console gaming became more popular than computer gaming. The genre sat barely noticed for many years, but a new episodic format envisioned by Telltale Games tried to change that. Sam & Max Save the World is a compilation of six of the Sam & Max episodes where the dog and rabbit duo, otherwise known as the freelance police, must solve a number of crimes connected to an overarching plot. Sam and Max reinvent the adventure genre in a game that rewards a good thought with a good laugh.
15 years ago
I’ve always agreed with the comedian Whitney Brown one thing: if I became a vegetarian it would not be because I love animals but because I hate plants. Thankfully someone heard my cry. Halfbrick has adapted their bestselling iOS game Fruit Ninja, bringing it the Xbox 360 and trading in touchscreens for full body tracking. Until the actualization of Fruit Ninja Kinect, there has never been an adequate way to unleash this pent up rage against nature’s bounty. All joking aside, coming into E3, I was skeptical if Kinect could handle the precision required for a title like Fruit Ninja. By the end of the week, I was not only a believer but an advocate.
15 years ago
Recently we told you that the guys over at TimeGate Studios announced they will be holding the first of many clan tournaments on Thursday June 23. The tournament will …
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15 years ago
Franchise-based games are either hit or miss, very rarely are they in between. Maybe it’s due to high expectations, maybe it’s the developer, maybe it’s the technology used. Whatever it is players often judge franchise games harder. Star Trek Voyager: Elite Force was a game that was a hit for every reason. It had the actual cast of Voyager providing voice work. It was powered by the Quake III Arena engine, the most powerful at the time. It was developed by a team with a history, both before and after Elite Force, of making amazing games. Most of all it was true to the source material while being true as a game. It’s an amazing title, and one that could easily be given a new life on Xbox Live Arcade.
15 years ago
Triggerheart Exelica was developed by Warashi and retails for 800 MSP. It was released on February 27, 2008.
Shoot em’ up (shmup) fans are an interesting crew. Most of them are not interested in fresh gameplay mechanics but simply the hunt for a high score and notoriously difficult challenges. Triggerheart Exelica attempts to throw a new concept into the genre—a hook mechanic—but the draw for hardcore fans will continue to be an immeasurable difficulty level that has them perfecting their skills and memorizing bullet patterns. If Triggerheart Exelica were to be judged by its challenge level, it would exceed expectations, but upon extraction it simply lacks the bells and whistles of better titles in the genre.
15 years ago
A few months back we brought you word and a trailer, that a new four player co-op brawler, by the name of Lucha Fury was on its way to the XBLA. The guys over at Punchers Impact have given us a new teaser trailer, allowing us to have a little insight from one of the henchmen in the game. As you can clearly see, life isn’t all glitz and glamour. Oh, they were also nice enough to toss us a few new screenshots, which you can check out after the break.
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15 years ago

Éric Chahi is well-known in the industry for his innovative work on Another World (called Out of This World in the U.S.) and Heart of Darkness—and for his nearly ten-year absence from the industry. XBLA Fans sat down at E3 2011 with the legendary game designer for a quiet chat about art, inspiration, and the craft of telling stories.