Last Winter, a group of XBLIG upstarts banded together to promote their games under a single banner – the Indie Games Winter Uprising. In an effort to share the …
Read More
According to Microsoft’s Corporate VP Phil Spencer, Crytek was once under consideration to be acquired as a first party studio. The comment was raised in conversation about Crytek’s upcoming …
Read More
In a recent blog post on Gamasutra, freelance game developer Borut Pfeifer gathered his thoughts on the viability of digital distribution in the gaming space. As an …
Read More
In a recent interview with MCV, VP of Interactive Entertainment Business for Microsoft Europe Chris Lewis stated that the Xbox 360 is about halfway through its full …
Read More
In a controversial and somewhat confusing move, hit developer Radiangames has recently announced that they’d be increasing the price of all their XBLIG titles to 400 MSP. All of …
Read More
The list of games with audio commentary is quite a short one, mostly filled with Valve titles and games whose development processes were particularly public. Twisted Pixel is looking …
Read More
In their latest update, Orcs Must Die! developer Robot Entertainment has yet again expanded the creative array of defenses available to the player. Similar to previously teased traps, the …
Read More
Sega’s announcement earlier this month for an upcoming HD remaster of Guardian Heroes was well met, but questions regarding the original graphics rose as expected. Sega responded with some …
Read More
Robot Entertainment certainly hasn’t been holding back in sharing bits and pieces of their upcoming game Orcs Must Die!, this time briefly delving into the Wind Belt. From the …
Read More
With no NPD-style analysis of XBLA and Microsoft announcements of sales data few and far between, Gamasutra has made it a habit to do monthly analyses of leaderboard data to get some kind of grip on relative success and failure in the marketplace. April’s deluge of new releases alongside a handful of sales for previously released titles meant that Gamasutra contributer Ryan Langley had a lot to parse. Read More