Inside a booth hidden in the back left corner of the South Hall at E3, Robot Entertainment showcased Orcs Must Die, as the looming shadow of the astronomically larger Activision booth served as foreshadowing of the impending storm coming for developers of digital downloadable games. Come this September, the onslaught of retail AAA titles, with massive marketing budgets beings, and all eyes will be on them. But in the months leading up, the digital download space will be offering on of its most impressive lineups ever of polished and innovative titles, including one of our favorites: Orcs Must Die.
When I look at From Dust I see the vast, treacherous deserts plaguing an aboriginal society. I see people literally walled off by rocks formed from years of volcanic ash. I see a lifestyle of forced reliance on the temperamental flooding, life-giving waters. I see a microcosm of human history, and it’s all under my control.
Launching this summer, From Dust is a god game where players will have to keep their villagers alive without directly controlling anyone of them. Instead players will have to shape the landscape of the earth to make inhabitable for their people. A typical interaction requires players to create a pathway from one totem to another, before a timer runs out. Players can pick up and drop sand, water or lava and utilize these in any combination to accomplish their goal. Should they be unsuccessful a roaring flood will wash away their village and they will need to start over.
I’ve always agreed with the comedian Whitney Brown one thing: if I became a vegetarian it would not be because I love animals but because I hate plants. Thankfully someone heard my cry. Halfbrick has adapted their bestselling iOS game Fruit Ninja, bringing it the Xbox 360 and trading in touchscreens for full body tracking. Until the actualization of Fruit Ninja Kinect, there has never been an adequate way to unleash this pent up rage against nature’s bounty. All joking aside, coming into E3, I was skeptical if Kinect could handle the precision required for a title like Fruit Ninja. By the end of the week, I was not only a believer but an advocate.
This is a new piece we’re starting to let our readers know what we’ve been playing the past week. This will be coming out once a week from this …
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Co-written by Kaitlyn Chantry
Now that our trip to video game heaven has come and gone, it’s time to give you the run-down on the very best XBLA titles from E3 2011. We spent five hectic days getting our eyes and hands on every XBLA game possible and we’ve picked out fifteen games that stood out from the crowd.
During E3 week, I had the opportunity to speak in great depth with Michel Gagne about the upcoming title Insanely Twisted Shadow Planet as well as pilot the demo for myself. The result was an entirely original experience from anything I have ever seen or played before. It was impossible to not be impressed.
The full story of Insanely Twisted Shadow Planet starts nearly five years ago when Joe Olson, head of Fuelcell Games approached Michel about bringing feature quality animation to video games. Known for his unique style of animation Michel was a well-respected figure in the movie industry working on titles such as Prelude to Eden, The Iron Giant, Osmosis Jones, and Ratatouille. At the time, Michel was hesitant citing his lack of knowledge of the game industry. Michel informed me that before he started work on Insanely Twisted Shadow Planet (ITSP) he did not know simple video game concepts like what a boss was. Joe was persistent and thankfully persuasive and eventually got Michel onboard under one condition. They would not make a game, but a work of art.
Upon booting up Trenched, it’s quickly clear that this is a Double Fine game, as behind the quirky, machismo humor lies a title with some serious character. Trenched scraps the traditional formula and instead recycles the leftovers to create something entirely different and completely reinvigorating. Gone are the days when leaving a tower defense match in the middle to make a sandwich was acceptable. There will be no time to reach for the jar of mayo, as players will find themselves constantly engaged by the battles surrounding them.