Section 8 was a flawed gem. A diamond in the rough relegated mostly to bargain bins, the original Section 8 pushed new ideas into the first person shooter genre. It overcame minor bugs, mixed reviews and the stigma of being a full priced multiplayer only game, developing a small cult following along the way. Section 8 is back and ready to do an orbital drop again, but this time TimeGate Studios is rewriting the rules.
With the freedom that self publishing gives them, TimeGate Studios is pushing the boundaries of what has been traditionally accepted as normal. Section 8 Prejudice is a fully fledged sequel to Section 8; however, it will be released on Xbox Live Arcade in early 2011 for 1200 Microsoft Points ($15), nearly a fraction of the cost of the original. The transition from a $60 retail product to an Xbox Live Arcade sequel is a new one in this industry. We had some trepidation that the production values would suffer or that the game might feel too much like a rehash of the first, but that was all alleviated when we went hands on with Prejudice this past week.