Long before Tim Schafer was the head of Trenched developer Double Fine he was a game designer at LucasArts. He started out as a tester in 1989 on Indiana Jones and the Last Crusade: The Action Game and worked his way up, taking the reigns of Designer on Full Throttle in 1995. Three years later Schafer designed one last game for LucasArts, Grim Fandango before moving on to found Double Fine.
Grim Fandango marked the beginning of the end of the adventure game era at LucasArts. While the game received critical acclaim sales were lower than expected. It follows Manny, and travel agent at the Department of the Dead who helps those passing into the afterlife find their way to the Ninth Underworld, a place of rest. Sounds morbid, but this title was imaginative, funny, and most importantly it had solid gameplay.