Nightdive Studios’ System Shock remake wrapped up its Kickstarter campaign yesterday after raising $1,350,700, good for $450,700 more than its $900,000 funding goal. You know what that means: stretch goals.

So, what extra goodies can you expect for all that money? Unless you plan to play on PC or English isn’t your first language — and the likelihood of both are pretty low if you’re reading this — not a whole lot, actually. Backers funded the first three stretch goals, including Mac, Linux and Razer Chroma support, French, Italian, German and Spanish language support. Probably of more interest to XBLA Fans readers is that Nightdive will develop additional crew members and record new audio logs to hide in some brand new areas around the game’s Citadel Station.

Even more new areas, a full orchestral score, additional death cinematics, another possible ending and a remix of the original release’s soundtrack were among the stretch goals that were not hit. Even though they weren’t funded on Kickstarter, though, these items might not be completely out of the question. Nightdive says there will be other crowdfunding options post-Kickstarter and that the funds raised through them will go toward supporting the stated stretch goals.

But with what Nightdive CEO Stephen Kick called “a wild ride” of a Kickstarter campaign is now over, and the studio was more than satisfied with its results. “It’s clear from the overwhelming outpouring of support that System Shock means so much to so many people,” wrote Kick, “and we’re extremely honored that you’ve chosen us – and entrusted us with the monumental task of remaking one of, if not the greatest game of all time. No pressure!”

System Shock is targeting a December 2017 release on Xbox One.

Source: Nightdive Studios