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Interview with Alejandro Gonzalez of Milkstone Studios
15 years ago

Interview with Alejandro Gonzalez of Milkstone Studios

By  •  Interviews

Tell us a little bit about yourself/company/team?
We are an indie game development company created in Asturias, Spain, and have released many successful titles on Xbox Live Indie Games. Our games feature polished gameplay and high production values.

What made you decide to use the XBLIG platform for your game?
Our first game, Little Racers, was a hobby project that we did on our free time. We chose XBLIG because there were very few options to market an independent game on a non-mobile device and it was easier to develop on a closed platform as the Xbox 360. After the unexpected success of the game, we just kept releasing games on that platform. We’ve tried other platforms in the past, but there’s no magical platform yet.

What was the biggest hurdle in getting this game finished?
Usually our biggest hurdle is to cut somewhere and polish everything. The only exception has been Raventhorne, were we had a tight deadline so we ended up cutting before we intended.

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Battleblock Theater: a story of betrayal

We now present the dramatic conclusion to Battleblock Theater‘s boat trailer, in which a tale of friendship and sailboats quickly becomes a tale of death and betrayal. Throwing friends into …
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Interview with James Petruzzi of Discord Games
15 years ago

Interview with James Petruzzi of Discord Games

By  •  Interviews

Tell us a little bit about yourself/company/team?
Discord was formed in 2009 by life-long friends James Petruzzi and Tim Dodd. Our original intention was to kill time, and have fun creating stuff. At some point we realized we had a shot at doing something really cool and unique, so we put our heads down and started working on what was to become Take Arms.

What made you decide to use the XBLIG platform for your game?
I think both of us have always wanted a game on a console, and XBLIG is the easiest path to that. No publishing deals, devkits, etc. are needed. It’s an awesome platform, just a shame it isn’t a little better managed.

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Crimson Alliance codes out now from the Summer of Arcade promotion
15 years ago

Crimson Alliance codes out now from the Summer of Arcade promotion

By  •  News

Crimson Alliance doesn’t make its appearance until September 7 but if you were one of the people who picked up all the Summer of Arcade titles, you should be …
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More puzzling videos from Quantum Conundrum


Quantum Conundrum was announced at PAX Prime this year coming from Kim Swift and Airtight Games with Square Enix publishing. We’ve seen the game in action before but here’s an official trailer that sets the scene for the game as you figure out what dimension your crazy uncle inventor ended up in. After the break, you’ll see another gameplay demo featuring Kim Swift utilizing all of the dimensions from fluffy to slow-time to reverse-gravity. The design when it comes to some of these puzzles looks intelligent and looks to get more challenging as you progress, be on a lookout for this title in early 2012.
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Be a Smut Peddler in Retro City Rampage
15 years ago

Be a Smut Peddler in Retro City Rampage

What can be said that hasn’t already been said about Retro City Rampage? The mayhem-infused throwback has seen so many types of gameplay and this is just another one …
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Rumor: Joe Danger: The Movie possibly coming to XBLA
15 years ago

Rumor: Joe Danger: The Movie possibly coming to XBLA

The original Joe Danger was an amazing title for PSN that combined elements of Trials, Excitebike and the thrill of being a daredevil motorcyclist. You’d think the …
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Splode Fruit “Friends”, win real prizes
15 years ago

Splode Fruit “Friends”, win real prizes

Now that PAX is over, Twisted Pixel and Penny Arcade teamed up to create a new themed challenge for Ms. Splosion Man. Nine Fruit Friends are hidden in the …
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Interview with Francesco and Matteo of Doom & Destiny
15 years ago

Interview with Francesco and Matteo of Doom & Destiny

By  •  Interviews

Tell us a little bit about your team?

We are two standard Italian nerds. Francesco, from Benjamin Ficus production, is responsible for the plot, level design and guilty of all the misspellings. Despite his love of creating video games, his computer skills suck hard He was lucky enough to find Matteo, his colleague. Matteo, from HeartBit interactive, is the genius behind the programming.

What made you decide to use the XBLIG platform for your game?

Around two years ago, Francesco made a game with RPG Maker. It was a small but fun adventure of four nerds trapped in a fantasy world. Everybody (his friends and his mum) was pleased with the game and kept telling him “You got talent”, “You should make some money with it”, and “Eat your vegetables” so Francesco decided to turn his small project into a real game! He discovered that a friend of a friend (Matteo, from HeartBit interactive) was a very talented programmer who already worked in the amazing field of game development. Francesco showed his project to Matteo who said “your game is pretty cool, why don’t we collaborate to put it on Xbox Live Indie Games. You do the level design, story and other crap while I do the serious coding and programming. It shouldn’t take much time, right?”

TWO years later, here we are!
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Interview: Axel Lindberg, Director of Renegade Ops
15 years ago

Interview: Axel Lindberg, Director of Renegade Ops

To kick things off can you give us a brief overview of what Renegade Ops is?

Renegade Ops is a top-down, dual-stick shooter, where you get to drive around in cool vehicles, with even cooler weapons, and wreck havoc in awesome environments, with the goal of stopping evil megalomaniac Inferno from taking over the world. You play as one of four characters compromising the “Renegade Ops”-outfit, under the command of their big-muscled-big-mustachioed leader General Bryant. Each of the four characters has a unique vehicle, special ability, and unlockable upgrades earned through an RPG-like leveling system. Renegade Ops is fast, tough, crazy, and loads of fun!


What inspired Avalanche to go from creating large open world games like Just Cause to a digital download title like Renegade Ops? What games out there inspired you guys to go the direction you did with Renegade Ops itself?

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