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Search Results for: Guardians of Middle-earth

Guardians of Middle Earth – Evil Characters Guide

By  •  December 25, 2012

Welcome to the XBLA Fans GOME Evil Characters Guide. In this article, we’ll offer some invaluable usage tips which are specific to the evil Guardians which, if used in conjunction with our General Strategiies Guide, should enable even the greenest of recruits to become combat effective quickly.

Sauron
Sauron
Sauron is a Warrior class Guardian who features a strong basic attack and extremely high durability. These cornerstone statistics, in conjunction with 3 fairly damaging abilities ensure that Sauron is always useful when pushing or holding a lane, because he can engage multiple foes at once with his ‘Might of Barad-Dur’ ability and base attack. ‘Dark Lord’s Reach’ is a great skill when facing a single, weak enemy Guardian, as it roots them and enables Sauron and his ally’s to hammer on the stricken foe. Any team which features a player who is using Sauron should be aware of the fact that his ‘The Lidless Eye’ ability damages ALL enemy Guardians for a small amount of health, meaning that when used it can immediately kill an enemy who is running very low. Use this to your advantage by calling out to your Sauron ally that there is an easy kill available for using his ultimate and remember to do so yourself, when called. Read More

Guardians of Middle Earth – General Strategies

By  •  December 25, 2012

GOME

So you want to succeed in Guardians of Middle Earth?(GOME) right? Well, you’re going to need all the help you can get, because GOME is a complex game which is made even tougher because it is played almost exclusively online against other human beings. Don’t worry though, because XBLA Fans is here to help. Below are some of the most useful hints for new players, along with a few more subtle strategies which even experienced players are sure to benefit from:

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Guardians of Middle Earth review (XBLA)

By  •  December 12, 2012

Guardians of Middle Earth was developed by Monolith Productions and published by WB Games. It was released December 5, 2012  for 1200 MSP. A copy was provided for review purposes. 

The Multiplayer Online Battle Arena, or MOBA for short, is not a genre typically associated with the Xbox 360. Sure there have been a few good attempts to bring this style of game to XBLA, titles such as Awesomenauts or Monday Night Combat, but no company has found a runaway success, a game so good, and so well loved by the fans, that it could sit up there with the big PC titles like League of Legends and DotA. The people over at Monolith have taken it upon themselves to finally break the mold, and bring a deep MOBA experience to console. Guardians of Middle Earth does exactly that, bringing one of the best MOBA experiences you can find to XBLA, showing that a console can be home to this genre just as well as any PC.

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Weekly Roundup: December 8 – Middle-earth, Minecraft and modifications

By  •  December 8, 2012

Weekly Roundup compiles all the biggest news stories, reviews and features from the week into one handy post on the weekends.

A solid week for Xbox Live Arcade. We’ve got some big releases and DLC to pour over, a lot of great games on the horizon and a few impressive milestones for XBLA favorites. What did you pick up this week? Are you battling for Middle-earth? Hitting monster combos in Tony Hawk, or pitting historic figures against each other in fantasy duels to the death?

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Guardians of Middle Earth: Pro Gamer behind-the-scenes

By  •  October 2, 2012

[springboard type=”youtube” id=”4Jr9VcDVU38″ player=”xbla001″ width=”640″ height=”400″ ]

Warner Brothers Interactive recently released a new behind-the-scenes video of Monolith’s upcoming multiplayer online battle arena (MOBA) game known as Guardians …
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Guardians of Middle Earth – Galadriel and Uglúk: Battle Profile

By  •  August 7, 2012

The action is heating up for both the good guys and the bad guys in Guardians of Middle Earth. Here we get a good look at some of the …
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For indies, working with Microsoft is a horrifying mess…right?

By  •  May 17, 2013

Microsoft

Dead Space’s Isaac Clarke once had to drill into his own eyeball in order to survive a ship infested with mutated freaks. Altaïr Ibn-La’Ahad of Assassin’s Creed fame was made to part with a portion of one of his fingers in order to join the Levantine Brotherhood of Assassins. Tomb Raider’s Lara Croft once had the misfortune of falling onto a piece of sharpened rebar that pierced her midsection — and all she was trying to do was go for a nice little exploratory boat ride. And that’s not even mentioning the myriad scores of locust soldiers that have found themselves on the wrong end of Marcus Fenix’s trusty chainsaw or colossal boots over the years.

You don’t hear any of them complaining about having to endure those, shall we way, slightly disagreeable circumstances, though, do you? That’s because those mere flesh wounds were nothing when compared to the great tragedy of our time: working with a certain platform holder to release your independent studio’s game on Xbox Live Arcade. I shudder at the very thought.

If you’ve followed Xbox Live Arcade over the past several years here and on other sites, then you already know of what I speak. There lives in Redmond, Washington a great beast, massive in size with glowing red-ringed eyes of fury. It is a devious creature hellbent on tricking those smaller than it into believing they’re partners, only to turn on them in their hour of need, stomping down on their hopes and dreams harder than Fenix has brought down his boots on so many locust heads. Such disdain does this gluttonous monstrosity have for the smaller creatures roaming the forest of the game industry, that it is more than happy to sacrifice its own interests if it means snuffing out the light of those cowering under its great shadow.

So evil is this…Wait. Isn’t this getting just a little out of hand? Is Microsoft really that terrible of a company? Does it truly care nothing for the needs of independent game developers? Is its thirst for video game console dominance so insatiable that it doesn’t mind torpedoing its, um, pursuit of video game console dominance so long as it means making life miserable for independent game studios that, by developing games for its platform, are actively working to help it succeed with its, uh, video game console dominance? It is if you’ve listened to the little guys with big megaphones.

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Microsoft holding up Skullgirls XBLA patch due to size restrictions *updated*

By  •  January 7, 2013

Skullgirls XBLA

Update: Lab Zero has informed XBLAFans that the studio has been working with Microsoft and has successfully shrunken down the size of the update some, though they declined to go into specifics about the current size of the update. Look for a full follow-up article coming soon. Original story below.

Lab Zero Games, the studio now responsible for all things Skullgirls following publisher Autumn Games and original developer Reverge Labs parting ways last summer, still hasn’t been able to get the patch that released for the PSN version of its fighting game in November onto the Xbox Live Marketplace. The holdup, apparently, is Microsoft’s XBLA update file size limit.

A tweet from the official Japanese Skullgirls Twitter account went out on Friday claiming that the update is exponentially larger than what Microsoft will allow. The update Lab Zero put together for its fighting game is roughly 590 MB in size — a whopping 147.5 times the size of the paltry 4 MB limit the developer says Microsoft places on updates. A rough Google translation showed that the Skullgirls team is under the impression that it’s possible to be granted an exception, but the process is arduous.

The revelatory tweet came on the same day that the main Skullgirls Twitter account stated that the team was “frustrated.” It’s not clear whether its frustrations are directed at Microsoft size limits or the two sides’ inabilities to get something worked out, but XBLAFans has followed up in an attempt to find out exactly what the team is unsated with and will update this story if we get a response.

Regardless of where the developer’s frustrations lie, Lab Zero Games is working with Microsoft to get the patch out “as soon as possible,” so there is still hope that it will make its way to XBLA. Skullgirls fans might not want to get their hopes up too high for it to appear anytime soon. The patch has been “held up in MS submission and holiday limbo” since as far back as December 12, according to an earlier tweet by the game’s official account. Though the team was said to be “pushing hard” later that very week, the calendar is nearing an entire month later and it sounds as if little, if any, progress has been made.

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Weekly Roundup: January 5 – Controllers, Clouds and Crimson Dragons

By  •  January 5, 2013

Weekly Roundup compiles all the biggest news stories, reviews and features from the week into one handy post on the weekends.

XBLAFan-WeeklyRoundup1With the shadow of the holidays firmly behind for us another year, we can get back to focusing on the other thing that brings us all together, Xbox Live Arcade. A lot of work behind the scenes this week, as several existing XBLA games got some tinkering under the hood. We outline some strategies for guarding Middle-earth, talk DLC for our ‘Best HD Remake of 2012’ and dish on the many flavors of our favorite peripheral. Here’s to another great year of Xbox Live Arcade.

Here’s our week in review:

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Weekly Roundup: December 15 – ‘Tis the season

By  •  December 15, 2012

Weekly Roundup compiles all the biggest news stories, reviews and features from the week into one handy post on the weekends.

We’re well under way in our 12 Days of XBLA giveaway. If you haven’t caught it, ’tis the season for giving and your chance to score dozens of terrific XBLA titles as the holidays approach. In other news, Minecraft gets some video coverage, and delays are discussed across a few games that fell away from the spotlight.

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