One part Metroid, one part Limbo, one part 60 frames per second and everything dark and mysterious… that’s what makes Insanely Twisted Shadow Planet (henceforth ITSP), fourth in the lineup for this year’s Summer of Arcade promotion. Until Comic Con it was assumed that ITSP was to be a single-player-only experience, one that earned “Best of Show” at E3 from us here at XBLAFans for its bold visuals, inquisitive gameplay and multiple approaches to progressing through levels. But the single-player-only assumption was just that: an assumption. ITSP will feature a four-player cooperative (couch, online and any combination of the two) game type called Lantern Run.
Fluffy Operation Overkill was developed by So SO Dev Games and released on June 22, 2011 for 240 Microsoft Points. A copy was provided by the developer for review purposes.
As gamers, we often feel desensitized to violence — something politicians in Washington like to mention when introducing legislation aimed at our favorite past time — but if they played a game like Fluffy Operation Overkill and benefited from its offering of stress release in digital form, only then would they begin to appreciate an industry not defined by violence but free enough to include it.
The premise is simple: an unnamed disease has devastated the peaceful tendencies of your neighborly animal folk, including yourself it seems (if harnessing a rapid-fire machine gun is any indication), contributing to their blood lust and an unabashed hatred for you (a squirrel, a beaver, a squirrel-beaver?), and you’re stuck having to defend yourself against them. Controls are that of a traditional side scrolling shooter. A to jump, X to shoot, right trigger to kick nasty animals off your body before they eat you alive, that kind of thing.
They say imitation is the best form of flattery, but is this truly the case when it comes to video games? Many of you know about the Splosion Man rip off MaXplosion for iOS, which Twisted Pixel took in stride and in return had their own fun. Now there is a Super Meat Boy rip off called Tobar which appears on iOS as well. This is in no way, shape or form a coincidence as you can see for yourself; square main character, check, buzz saws everywhere, check, wall jumping and sliding, check. Read what Edmund McMillen, the co-creator of Super Meat Boy, said to Destructoid on the issue after the break.
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Featured in this guide
Worms, Engineering Chassis, Mine Layers
Double Fine’s quick tips
Map layout
For fans of racing games there’s very little in terms of racing wheel setups. There’s the Xbox 360 Wireless Racing Wheel, but it’s been discontinued so you’re stuck hunting down a used one on Amazon.com or eBay. Then there’s the Wireless Speed Wheel coming out this October, but it looks more like a gimmick than something race fans would want. That used to be it; an impressive but out of production wheel or a toy that you hold up in the air. XCM aimed to change that. Earlier this year they released the XCM F1 Converter to very little press and fanfare. What this does is allow you to use your Logitech G25 or G27 racing wheel (PlayStation 3 hardware) on the Xbox 360.
Initially we brushed this off due to some of the issues it presented, but with recent firmware updates we can say folks seem to really like this little dude. It should be noted, however, that this thing still has its ups and downs. On the upside not only can this be used with Logitech racing wheels, but PS3 SIXAXIS controllers can also be used. Not enough? Well, with your wired Xbox 360 controller (required) you can also store button macros. What does that mean? It means one button fatalites and finishing moves, that’s what it means. The downside to this is the sheer cost. One of these will set you back 85 USD on eBay. Don’t have a wired Xbox 360 controller? That’s another 20-25 USD at your local used game store. Don’t have a Logitech wheel? Oh boy, you’d better sit down. You’re looking at around 200 USD, and that’s for a used one.
The verdict is simple: if you’re a racing nut who already has a Logitech G25 or G27 and wants to use it on your 360 then this is for you. For those who don’t yet own a racing wheel hunt yourself down a version 1 model of the Xbox 360 Wireless Racing Wheel (V2’s don’t have force feedback). The additional features such as a clutch and H-pattern shifter can’t be used on a 360, so spending the extra dough for both the Logitech wheel and converter just isn’t worth it. Now if by some chance you’re still reading and still interested we’ve posted a list of features after the jump.
*NOTE* Per a discussion below we should also point out that this technically could fall under a Terms of Use violation, so use it at your own risk.
It’s a question we get fairly often: Why does the PC version of Monday Night Combat get all sorts of cool updates while 360 players are “stuck” with just the Spunky Cola Special? Well, to those who aren’t regulars on Uber Entertainment’s forums the answer to that question is shrouded in mystery. To bring it out more into the open we’ve summarized what Uber Entertainment’s Chandana Ekanayake (aka Ekanaut or Eka) had to say on the matter. He noted that the Xbox 360 version has more players than the Steam version, so why isn’t there new content? Simply put he said it’s about control and turnaround times.
Skullgirls is looking to be an interesting 2-D fighting game coming out on XBLA. With eight characters and hand drawn art by Alex Ahad (of Scott Pilgrim fame), it shows off really smooth animation that feels like a cartoon fighting game. There are knives with happy smiles to hair capable of demonic abilities. It all looks incredible, yet weird. Be sure to keep a lookout for this title in the summer and to enjoy some new screenshots after the break.
Source: Destructoid
Last year 505 Games and NaturalMotion released Backbreak, there first installment into the football genre. Though football is not new to consoles, the point was to stand out by …
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Super Sequence 2 was released by DanDySoft Games and retails for 80MSP. A copy of the game was provided by the developer for review purposes.
Super Sequence 2 is a simple game with simple and effective execution. It’s a memory game that challenges you to remember increasingly long sequences of button presses, similar to the old Simon electronic game. There’s a visual cue on screen and a specific tone for each specific button press to help you remember the sequence. It’s a brain exercise for sure, and likely to make you feel rather stupid too. But despite the solid execution of the base premise, it is still just a game about pressing sequences of buttons.
Blocks That Matter was developed by Swing Swing Submarine and released on May 12, 2011 and costs 240 Microsoft Points. A copy was provided by the developer for review purposes.
Sometimes our only salvation during times of need are the products of our own intuition — creative outputs that have lagged behind because of the brevity of our attention spans — in Blocks That Matter, this is a lowly driller-robot that is tasked with a mission to finally repay its Swedish creators that have been kidnapped by a shadowy duo with sinister intentions.
You are Tetrabot, a robot that resembles a washing machine with arms, legs, a drill and a spin cycle that crushes blocks that do in fact matter, because they are not only obstacles in Tetrabot’s adventure, but also the solutions to the game’s complex puzzles. You “collect” blocks by drilling into them, and then pause the action to place them into the playing field, providing pillars to jump off and reach higher terrain. The catch is that you can only place four blocks at a time and they must connect to each other. This one-of-a-kind gameplay element will make Braid veterans scratch their heads in delightful confusion, but also make them appreciate one of XBLIG’s most remarkable titles.