Iron Brigade Martian Bear survival guide – Settlement
Video guide
Loot
Weapons: Blastasaurus Rex, The Duke, Ferromagnetic Hurlant, Lilypad
Other: Super Shredder Turret, Ironclad Repair Crane, Cluster Mortar Turret, Robot Helmet, Blackmore Flat Cap, Space Cap, Brain Bucket, Robot Costume, Mandolier, Bulletproof Armor, Maize and Blue Paintjob, Cheetah Paintjob, Striped Paintjob
Survival Loot in order
Muerte Fiesta, Albert, Massive Magnet Launcher, Explosive Barrel Generator, The Boomerang, Lieutenant Archie Flak Turret, Good Vibrations, Psychic Swirl Paintjob, Smoking Jacket, Fez
XBLA Fans survival advice
Recommended Players: 3+
XBLA Fans recommended loadout
Weapons
- Snipers (Albert)
- Machine guns (Perforators)
- Grenade launchers (Massive Magnet Launcher)
- Machine guns
- Snipers (Piercing)
- Dampening
- Shotguns (Camo)
- Repair Crane
Surviving
This is not easy. We like to make these guides so they’re for the most part level-ambivalent, but in this case we strongly guarantee being at least level 16 to get to wave 30 for the achievement. Beyond that, it’ll be very tough no matter what you do, so come prepared and bring a team of 3 minimum.
As always, we’ll start with the lowdown. Everything on this map is spread apart, just like in the story, but now the pacing is jacked way up. That means you’ll need to defend orange very, very quickly, so employing a strategy much like one used there is a good idea. Healthy machine gun coverage and dampeners. There’s a tree right behind orange you can place a machine gun on to keep all of orange safe from Knobs from C. For Green and Blue, HEAVY machine gun support, like three per lane, with double dampeners. Due to the immense amount of destruction that this survival level wants to wreak upon your defenses, we recommend one camo shotgun per base at least to ensure there’s always something there even when things get rough.
Expanding on some key points, just south of Orange (away from blue/green) is a ledge where Tommys fire from, it’s important to have some kind of coverage there or they’ll do damage to orange before you notice they’re there. Volt Droppers make a very deliberate figure eight around the A decoy and D, if you’re going to bother with flak at all make sure you put it around the A decoy so it can hit the VDs. More likely however you’ll be using snipers (as you should), so litter the peninsulas around Green and Blue with them. Not as many big baddies go to orange, so don’t worry so much about that area.
On the trench side, most people should have some kind of piercing weapon (Alberts, Perforators) because there’s a lot of wall and ground in the way and a lot of Jacobs protection. When to activate the decoys is tougher here because the waves are more organic and we can’t plot them out exactly, however ideally you’ll want to get to at least wave 35 to get the last piece of weapon loot and the achievement.
It’s very important to take care of all the Jacobs and to have plenty of machine gun coverage. There’s really nothing more to do other than secure the base, take out VDs ASAP (they do the most damage) and be set up to do so very early. That means sniper turrets by wave four or five. Good luck out there.
Do
- Secure your base first and foremost
- Use dampeners very liberally
- Focus fire Volt Droppers
- Prioritize turret-destroying tubes
Don’t
- Forget about the decoys
- Bother with artillery, too slow
- Die in no-man’s land