These days it seems all I hear are constant complaints about pricing for Xbox Live Arcade games. It’s always too expensive. We’ve all done it — looked at a game and said “I like it, but not for 1200 MSP!” Maybe it’s the recession we’re in, maybe it’s because we just don’t have extra points to spend, and maybe we’re just stingy. Still, maybe we’re right. But here’s the thing: maybe developers and publishers are right sometimes too. So where’s the middle? Where is that happy hunting ground where companies can make a profit and players can get the escapes they want at the price they’re willing to pay?