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XBLAFancast Episode 62 – Shut up!

By  •  May 22, 2012

First thing’s first, apologies for the low quality audio in this weeks episode. Numerous technical difficulties caused some issues which led to some parts of the show to dip in quality, I did try to salvage it as best I could but it’s not perfect. Thankfully the show is still mostly listenable and everything should hopefully be fine next week.

This weeks episode sees the return of former podcast co-host and current Game Music Fans Managing Editor, Tyler Cameron. He shares a familiar story of getting sucked into Minecraft and not quite knowing why. Perry is on the review for Sonic The Hedgehog 4: Episode 2, he gives us his not so great impressions.

Todd Talk this week is all about episodic gaming, after which we discuss what we think does and doesn’t work when trying to make an episodic game.

Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.

[podcast]https://xblafans.com/xblafancast/XBLAFancastEp62.mp3[/podcast]

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Crazy Machines Elements review (XBLA)

By  •  August 31, 2011

Crazy Machines Elements was developed by Fakt Software and published by DTP Entertainment. It was released August 24, 2011 and retails for 800 MSP.

There are a handful of genres that are largely untapped on Xbox Live Arcade: MMOs, real-time strategy games, even some sports sub-genres such skateboarding. But one that’s never been touched is that of a Rube Goldberg-esque puzzler. Crazy Machines Elements is an attempt to dive in and take the monopoly. Players must complete partially finished machines in order to complete a given objective. Now something like this could easily sink or swim based on the quality, but this is from Fakt Software, a team that is no stranger to machine games, having made them since 2005.

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