The two console generations previous to this one saw a rather large amount of Star Wars related video games. With this generation however, due to various changes at LucasArts, we have been limited to LEGO Star Wars, Clone Wars and Force Unleashed games. Back in the PlayStation 1 era when Star Wars games were much more prevalent we saw the release of Star Wars Episode I: Jedi Power Battles.

The Episode I in the title would suggest this was planned as a series which would follow the prequel films as they were released. Perhaps that was the plan but aside from a Dreamcast port and a GBA version (sans Episode I title) of the PS1 game a sequel was never made.

Jedi Power Battles was essentially a side-scrolling brawler akin to Streets of Rage or Final Fight. Changing the protagonists to Jedi and the enemies from street thugs to droids and various other space menaces makes all the difference. Power Battles was good mindless fun, playing alone or with a friend one could quickly go from level to level tearing down droids and battling bosses. It wasn’t ground breaking by any means but it was a fairly well executed take on the genre with a Star Wars skin.

Obi-Wan deflects some lasers

What should change:

Customization – If there’s one thing gamers love in Star Wars games it’s the ability to make their own Jedi. There’s a certain thrill to the process of choosing a lightsaber hilt or of course the all important color. Will you wield one lightsaber? Two? Or will you follow in the footsteps of Darth Maul and go with a double-ended laser sword? Power Battles would become immensely more compelling to modern audiences if it were to add a customization and/or leveling mechanic. Consider the Call of Duty multiplayer template applied to a game like Jedi Power Battles. Players gain XP for kills and as they level can power up their abilities and customize their appearance. Congratulations, you reached Level 5! You’ve unlocked the pink lightsaber color!

Encompass more of the franchise – The first Power Battles was limited in that it was released to tie-in with the Episode I movie. The other prequel movies were still in the works so short of going back to the original trilogy it’s scope was fairly limited. We now live in a world that has seen the release of all 3 prequel movies as well as a remarkable amount of Expanded Universe fiction. This gives far more to draw on for not only levels but playable characters. Run through a Geonosis level as Kit Fisto? Yes, please. The locations seen throughout the prequel trilogy would provide many more new and varied environments and potential for some interesting enemies.

Expanded co-op – Side-scrolling brawler games were made for couch co-op, XBLA games like Castle Crashers and Scott Pilgrim have shown that people still love that kind of multiplayer experience. On the PS1 Power Battles was limited to two players, developers rarely expanded on this number because so few people had the multi-tap peripheral needed to play with 3 or 4 players. That is no longer an issue with current consoles, we can now easily have 4 players on one console or best of all 4 players over Xbox Live. Whether online or local an expanded co-op mode is a must, as they say everything is better in co-op. It’s a sure bet slicing up battle droids with some Jedi buddies would be a blast.

Lesser known Jedi Adi Gallia and Plo-Koon co-op it up

What should stay the same:

Keep it simplePower Battles has a fairly basic combo system, there’s no real need to change that. More elaborate animations would of course be welcome, we’ve seen far more impressive lightsaber combat since the original games fairly mundane slashing.

Perspective – The side-on viewpoint that the original game had works perfectly for the type of game it is. If one were to change that to a behind the back third-person camera, similar to Force Unleashed, it would over complicate things. Power Battles should be a pick-up and play game, anyone should be able to jump on and get straight to the action without having to worry about making sure their camera is the right way round.

Extras – For the dedicated players there was a ton of stuff to unlock in the original Power Battles. From hidden characters to silly (but fun) side-modes. In addition to customization and leveling, unlocking these sorts of added bonuses would add a lot to the replayablity and make a nice palette cleanser between all that droid slicing.

LucasArts has gone through too many restructures to count since Jedi Power Battles was first released. Their focus has shifted numerous times as a result, with the last generation seeing a good deal of variety in their Star Wars output. From traditional action games like the Revenge of the Sith game to slightly less traditional fare with the squad shooter Republic Commando.

Now their internal development amounts to the two Force Unleashed games, Monkey Island remakes and the puzzling side project of Lucidity. It is that final release that could possibly give one hope that LucasArts may consider looking to XBLA for some future releases. If they do then we hope they take a good look at their back catalog and realize just how well-suited Jedi Power Battles is.