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Search Results for: Paladin

XBLAFans coverage of San Diego Comic Con 2011

By  •  July 29, 2011

We were lucky enough to have staff on hand at San Diego Comic Con this year to cover some great Xbox Live Arcade games including several games from Microsoft …
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Orcs Must Die! hands-on preview

By  •  July 29, 2011

Orcs. They’re green, they’re smelly, they’re rude, and they cheat at poker, so they must die. But it shouldn’t stop there, their transgressions upon humanity are so notorious that they shouldn’t just die, they should be punished for having lived. No game features as much orc-centric punishment as Orcs Must Die! from Robot Entertainment. Use sadistic traps and powerful weapons to sort, punish and mow down waves of brutish creatures in this real time strategy turned fast paced action game.

At first glance Orcs Must Die! is a game of strategy requiring much thought. It requires players to manage space with different traps dealing different amounts of damage and have various affects on enemies. Tar traps slow and magma tiles burn, spike traps impale and archers perforate, and when conducted properly the trap symphony comes together in a comical crescendo of devilishly delivered death. However the action is just as player focused as it is trap focused. Our hero’s faithful crossbow can dole out headshots or hectic rapid fire and can supplement his repertoire with other weapons like one that shoots ice and one that can lay down a powerful firewall. Orcs Must Die! is a hybrid title like no other.

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Battleblock Theater hands-on preview

By  •  July 28, 2011

Two friends are on an adventure, one finds a gem and one finds a hat. But Hatty wants the gem, so his unnamed friend gives it to him and Hatty starts to cry. Everyone wonders why. The confusion is interrupted by giant cat guards that arrive to send the unnamed friend to prison. Oh, and we’re in a theater. On an island. That’s the setup for Behemoth’s upcoming game, Battleblock Theater.

Battleblock Theater will be a 2D platform puzzle action game, otherwise known as a plactuzzleformer, featuring four player couch and online co-op as well as an online arena for adversarial play. Players can also play solo, but the game is definitely intended as a co-op experience. Levels scale to fit the amount of players to ensure that the difficulty is always appropriate as you advance the story. On the multiplayer side, there will be plenty of different gametypes, ranging from the casual to the hardcore (five have been announced and there are more to come).

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Update: Battleblock Theater features player-to-player trading system

By  •  July 27, 2011

Update: The trading system does not actually involve ripping off faces of any sort. The Behemoth has clarified that rather there is a trading post in-game where players can view their other players’ inventories and select what they want and the other player can do the same.

The Behemoth, developers behind XBLA sensation Castle Crashers and upcoming title Battleblock Theater, were kind of enough to meet with me at San Diego Comic Con. During that fantastic interview with Dan Paladin he revealed and explained Battleblock Theater’s unlock and trading system. (Link to interview forthcoming)

Fans and players of Castle Crashers will recall the massive frogelope (antler laden frog, I don’t know) wherein all the weaponry was stored was sometimes more trophy case than armory as players without the unlocked weapons could not access them. To circumvent that players would take the weapons into levels, swap them for easy to find weapons and allow newer players to pickup the rarer weapons they didn’t have. Dan says Behemoth got get rid of all that convolution and put in a full-fledged trading system into Battleblock Theater. Read More

Rewind Review: Alien Hominid HD (XBLA)

By  •  June 5, 2011

Alien Hominid HD was developed by The Behemoth and published by Newgrounds. It was released February 27, 2007 for 800MSP.

Alien Hominid HD follows the adventures of a kind alien who was forced to crash-land on Earth. When secret agent earthlings steal his ship, the alien goes on a grand adventure to find his ship and off this planet. Players venture through fifteen levels across three areas in this arcade-style shooter. Although this game is overshadowed by little brother Castle Crashers, it is a fun and creative game that deserves its own spotlight.

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Rewind Review: Castle Crashers (XBLA)

By  •  March 30, 2011

Castle Crashers was developed by The Behemoth and published by Microsoft Game Studios. It was released on August 27th 2008 for 1200MS points.

The Behemoth have quickly become a developer to watch. After starting life with the flash game Alien Hominid on Newgrounds they expanded the game to consoles and eventually to XBLA with Alien Hominid HD. The game had a unique and striking art style created by artist Dan Paladin, and breathed new life into the almost forgotten side-scrolling shooter (complete with punishing difficulty).

After Alien Hominid The Behemoth moved onto a completely new game in Castle Crashers. This time they decided to have a go at another classic genre, the side-scrolling brawler. Dan Paladin’s unique art style remains, but Castle Crashers is a much bigger and more ambitious game than Alien Hominid. The Behemoth took the basic 2D brawler gameplay and added a few things on top, with an RPG-like (or lite?) leveling system and a little more depth to the brawling itself.

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Hybrid Set To Be Unveiled At GDC 2011, New Details

By  •  January 26, 2011

New details have emerged today from 5th Cell regarding their upcoming XBLA shooter Hybrid along with a time frame of it’s official reveal.

Hybrid will be set in a world devastated by an extinction level asteroid that takes out a large number of Earth’s population. To make matters worse, an organism hidden in the planet destroyer infects half of the survivors and genetically alters them, bringing about a new race known as the Variant. Those who were immune to the infection, the Paladin, are pitted against the Variant in a post-apocalyptic world war.

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XBLA Fans Anticipated 2011 XBLA Game Releases: G-M

By  •  January 6, 2011

We’ve spent the past week searching the internet and hounding our industry contacts in an effort to compile the ultimate 2011 XBLA Game Release List. We anticipated on heck of a year for Xbox Live Arcade. So epic we couldn’t even fit everything on one page. So without further ado, check out the list:

Check out the rest here:

XBLA Fans Anticipated 2011 Releases: A-C
XBLA Fans Anticipated 2011 Releases: D-F
XBLA Fans Anticipated 2011 Releases: G-M
XBLA Fans Anticipated 2011 Releases: N-R
XBLA Fans Anticipated 2011 Releases: S
XBLA Fans Anticipated 2011 Releases: T-Z
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5th Cell reveal their XBLA title

By  •  October 29, 2010

Hybrid Logo

Scribblenauts developer 5th Cell have been teasing an announcement this week, well the teasing is over! Their next game will be a post-apocalyptic third person shooter called Hybrid. Click through for more info and the teaser trailer. Read More

XBLA Fans Wednesday Night Game Night: Undertow

By  •  April 25, 2010

The staff here at XBLA Fans are really passionate about games. Heck, we spend our free time writing about them. But there’s nothing better than actually playing …
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