We’ve spent the past week searching the internet and hounding our industry contacts in an effort to compile the ultimate 2011 XBLA Game Release List. We anticipated on heck of a year for Xbox Live Arcade. So epic we couldn’t even fit everything on one page. So without further ado, check out the list:
Check out the rest here:
XBLA Fans Anticipated 2011 Releases: A-C
XBLA Fans Anticipated 2011 Releases: D-F
XBLA Fans Anticipated 2011 Releases: G-M
XBLA Fans Anticipated 2011 Releases: N-R
XBLA Fans Anticipated 2011 Releases: S
XBLA Fans Anticipated 2011 Releases: T-Z
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We’ve spent the past week searching the internet and hounding our industry contacts in an effort to compile the ultimate 2011 XBLA Game Release List. We anticipated on heck of a year for Xbox Live Arcade. So epic we couldn’t even fit everything on one page. So without further ado, check out the list:
Check out the rest here:
XBLA Fans Anticipated 2011 Releases: A-C
XBLA Fans Anticipated 2011 Releases: D-F
XBLA Fans Anticipated 2011 Releases: G-M
XBLA Fans Anticipated 2011 Releases: N-R
XBLA Fans Anticipated 2011 Releases: S
XBLA Fans Anticipated 2011 Releases: T-Z
Read More
As the holiday shopping season winds to a close, take a second from dropping wads of cash on your friends, family and other loved ones and get a little something for yourself – and XBLA is making it crazy easy, because through today a number of platformers are on deep discount: More than a 50 percent slash in some cases. Hit the jump for a list of games you can nab for a steal today only:
Better try and find some friends this week for Deal of the Week from June 26 to July 2 has a multiplayer theme and sees up to 75% off …
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First off, apologies once again for the spotty audio this week, techinical difficulties once again mean we’re stuck with the lesser quality backup.
We mix things up a little this week, after a talking about the latest releases it’s onto Todd Talk, in which Todd tells us his thoughts on leaderboards. Todd then has to leave us but that means Perry can drop his news bombs mostly uninterrupted. We finish as always with twitter topics and discussion of Andrews game of the week. Be sure to try out Mutant Storm Empire for next week and share your thoughts on twitter.
Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!
Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.
[podcast]https://xblafans.com/xblafancast/XBLAFancastEp54.mp3[/podcast]Weekly Roundup compiles all the biggest news stories, reviews, and releases from the week into one handy post on the weekends.
With no Todd this week we’re joined by our other guide co-ordinator, Shawn Saris. He joins myself and Perry in a pretty long discussion of Alan Wake’s American Nightmare, so if you want to hear why you should be playing that, come listen.
Perry has some slightly more organised news bombs this week, with lots more announcements and such to talk about. After a week off Andrew brings back Crews’ Community Corner with a twitter topic and the Remember the Days game of the week for everyone to play.
Check out the music special we put out to celebrate the podcasts one year anniversary.
Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!
Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.
[podcast]https://xblafans.com/xblafancast/XBLAFancastEp51.mp3[/podcast]
This weeks show starts off a little different as Nathan Bowring joins myself and Perry to talk a little about the new dash (which is now out).
After that Todd joins us for a regular show as we talk about last weeks releases as well as a few other things we’ve been playing. That includes Iron Brigade, Voltron, Mercury Hg and Half-Minute Hero. Then onto news and listener/reader questions to round things out!
Please subscribe, comment, review the podcast on iTunes and tell your friends! We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question.
Big thanks again to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.
[podcast]https://xblafans.com/xblafancast/XBLAFancastEp40.mp3[/podcast]In a recent post on their blog, Undead Labs revealed some information on their upcoming DLC for State of Decay. Lifeline puts you in the role of leader of the military unit …
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Mars: War Logs was developed by Spiders Studios and published by Focus Home Interactive. It was released July 26, 2013 for 1,200 MSP. A copy was provided for review purposes.
Mars: War Logs is a sci-fi/action RPG that is unmistakably, unabashedly cut from the same basic template used for Knights of the Old Republic, Jade Empire, and Mass Effect. The main character is a war veteran with a dark, mysterious, or troubled past. He or she travels with a few companions who provide assistance, special abilities, additional information, and so on. The villain is either an oppressive fascist regime or someone who harbors deep personal resentment for the hero. Throughout the journey, the party is faced with moral dilemmas as they seek to resolve primary tasks and sub-quests, with decision options usually broken down into a binary GOOD or EVIL choice and little in-between. There is an equipment upgrade system, where the player uses spare materials to enhance weapons and armor. The party gains experience points to level up, and skill points can be applied to unlock advanced abilities, feats, and class perks. There are romance options available, depending on the hero’s gender, demeanor, and rapport with his or her companions. This game format is very familiar to anyone who has played any high-profile console RPGs in the past ten years, and even more so for those running the original Baldur’s Gate on PC in the late 1990’s.
So let’s just get this out of the way, rather than meandering around it: if someone is interested in playing a sci-fi/action/open-ended WRPG, they have a ton of options available from half a dozen extremely prolific developers, some of whom started the genre. Many of those options are incredible adventures, spanning entire galaxies, with memorable characters, brilliant dialogue, breathtaking landscapes, and a few of them have dramatically pushed the genre forward in big ways. The market is immensely crowded, and Mars: War Logs is placed in a very tough spot because of that. Priced between $15 and $20, it is clearly aimed to be a mid-priced alternative to mega-funded RPGs from the likes of BioWare and Obsidian, and wants to be a Mass Effect that doesn’t cost $60 at launch. But the size of the budget and price of the game are but small parts of a much larger picture, so how does Mars: War Logs measure up?