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Search Results for: The Station

Grand Theftendo to be shown at GDC today

By  •  March 2, 2011

Grand Theftendo, the game that started indie developer Brian Provinciano’s drive to create Retro City Rampage, is being shown today at Game Developer’s Conference 2011. The game is a demake of Grand Theft Auto III’s Portland area and runs on a Nintendo cartridge. Provinciano described the game as:

“a port of Grand Theft Auto III for the original Nintendo Entertainment System (NES). It is Grand Theft Auto III running on an 8 bit, 256×240 resolution, 2 bit colour x 2 bit palette, 1.79 Mhz system, written entirely in 6502 Assembly Language! It includes the entire Portland city!”

See the entire press release after the jump.

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XBLA’s Most Wanted: Jet Force Gemini

By  •  February 26, 2011

During the late 90s and early 2000s, it seemed like Rare could do no wrong on the Nintendo 64. Responsible for massive hits like GoldenEye 007, Perfect Dark, Conker’s Bad Fur Day and Banjo-Kazooie, they cranked out memorable games dear to many gamers.

Jet Force Gemini might not be remembered in the same way as some of Rare’s other classics, but like many of their other titles, it was ahead of its time and pushed the boundaries of what the system could do.  It’s epic scale, creative weaponry, surprisingly violent combat and emphasis on exploration landed it in the hearts of many, and would make a perfect HD remake for XBLA.

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Twisted Pixel’s Dan Teasdale talks designing ‘The Gunstringer’ for Kinect

By  •  February 9, 2011

Twisted Pixel Games’ Lead Designer Dan Teasdale revealed more about the process of designing The Gunstringer for Kinect. On the game’s official blog Teasdale speaks of Kinect’s …
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Microbot Review (XBLA)

By  •  January 30, 2011

Microbot was developed by Naked Sky Entertainment and published by EA.  It was released on XBLA on December 29th for 800MS points ($10).

Microbot is a dual-stick shooter, which is fairly common genre on the XBLA platform.  With games like Geometry Wars and Assault Heroes already on the marketplace, it’s tough for a newcomer to stand out.  Microbot offers the same dual-stick gameplay gamers have become accustomed to with a few new additions.  Even though some of the new additions are a welcomed change among the dual-stick audience, there are simply too many issues with Microbot to make it an enjoyable experience. Read More

Zeit2 review (XBLA)

By  •  January 15, 2011

Zeit2 is a sidescrolling Shoot ‘em Up developed by Brightside Games and published by Ubisoft. It’s available on the XBLA for 800 microsoft points.

XBLA games are frequently prone to being viewed as “casual” because of their price point, and as such it’s easy to assume any XBLA title will have a casual playing style to it; Zeit2 does not. The game has a tutorial where they explain how the game works and how to play, along with supplementary tips throughout the Arcade experience, but the handholding quickly ends and Zeit2 shows itself to be a top shelf challenge worthy of any sidescrolling shoot ‘em up lover.

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Bionic Commando Rearmed 2 swings in February 2nd!

By  •  January 6, 2011

Capcom has just announced at CES2011 that (among other things) the sequel to their XBLA hit, Bionic Commando Rearmed, will be dropping on February 2nd for the measly 1200 msp ($15). Featuring more levels, more abilities and more mustache, how could one refuse? Full synopsis, new screenshots and trailer after the jump.

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XBLA Fans Anticipated 2011 XBLA Game Releases: T-Z

By  •  January 6, 2011

We’ve spent the past week searching the internet and hounding our industry contacts in an effort to compile the ultimate 2011 XBLA Game Release List. We anticipated on heck of a year for Xbox Live Arcade. So epic we couldn’t even fit everything on one page. So without further ado, check out the list:

Check out the rest here:

XBLA Fans Anticipated 2011 Releases: A-C
XBLA Fans Anticipated 2011 Releases: D-F
XBLA Fans Anticipated 2011 Releases: G-M
XBLA Fans Anticipated 2011 Releases: N-R
XBLA Fans Anticipated 2011 Releases: S
XBLA Fans Anticipated 2011 Releases: T-Z
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Tempest Incoming – An Interview with Vector Unit’s Matt Small

By  •  October 25, 2010

The founders of Vector Unit are no strangers to game development. After working for several years at bigger companies, Ralf Knoesel and Matt Small decided it was time to form their own company with the goal of making “big games in small packages”. Games that felt like full retail experiences but were meant for downloadable services like Xbox Live Arcade and PlayStation Network.

With their first title, Hydro Thunder Hurricane, that goal was achieved. With a small team of about 8 people and some art outsourcing, Vector Unit managed to create the sequel fans had been dreaming of for 10 years. This is an interview with Matt Small, co-founder and creative director at Vector Unit. He shares his views on the franchise, the upcoming DLC pack and the future.

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EA unveils Microbot: What you can’t see, can save you

By  •  October 18, 2010

Today EA revealed their new title, Microbot, the unique arcade-shooter that takes place in a new locale: the human body.Read on for the full scoop!

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Main Sources of Inspiration Behind Costume Quest

By  •  October 11, 2010

I’m sure you’ve heard of Double Fine by now. The main figure behind the studio is none other than Tim Schafer. The game designer responsible for classics like Monkey Island, Full Throttle, Grim Fandango and more recently, Psychonauts and Brütal Legend.

With such an acomplished and obviously talented leader at the helm, saying expectations for the studio are high is certainly an understatement. So when Double Fine reveals its sources of inspiration for their newest downloadable title Costume Quest, we pay attention.

Hit the jump to know what they are. Read More