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Search Results for: shank

Live deal of the week – Prepare to get Shanked

By  •  November 15, 2010

Another week, another deal. This time Xbox Live Gold members can pick up the very recent XBLA title Shank for just 800 points.

If you’re wondering whether you should …
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Shank review (XBLA)

By  •  September 6, 2010

Shank is not for the faint of heart. If you don’t like over-the-top violence or challenging skill-based combat, you’re probably too much of a wuss for Shank…
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Complete Guide to Shank’s Unlockable Costumes

By  •  August 27, 2010

Thanks to a number of fans over at xbox360achievements (and our friends over at Klei Entertainment), we have a complete guide to help you obtain all eleven Shank-tastic outfits.
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Shank Hits XBLA Tomorrow (and PSN today)

By  •  August 24, 2010

Klei Entertainment’s eagerly anticipated 2D brawler has finally arrived—on Playstation Network, anyway…
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Shank soundtrack available now

By  •  August 23, 2010

Shank may still be one day away from its release on XBLA, but the soundtrack is here now. The 13-track album composed by Vincent De Vera and Jason Garner …
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Shank Soundtrack Preview and First Glimpse at its Costume Unlocks

By  •  August 19, 2010

Klei Entertainment, the independent developer behind the upcoming XBLA game Shank, have unveiled six new tracks from the game’s official soundtrack and three costume unlocks out of …
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Shank Debuts Combo Combat Video

By  •  August 11, 2010

Klei Entertainment has released a new trailer showcasing the depth of the combos in the combat for their upcoming game Shank. Where else can you …
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Shank Release Date Announced: August 25th

By  •  July 21, 2010

The team behind Shank has sent word that the game will release on August 25th for Xbox Live Arcade. While that news is exciting enough to warrant …
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Shank hands on preview

By  •  June 22, 2010

While Shank may still be referred to in some circles as an indie darling, the game packs a whole lot of production value. What may have started as a homemade knife, has been proven to be one gracefully elegant weapon. The title’s story is penned by Marianne Krawczyk, author of God of War. The game itself is presented in 9 layers of HD parallax taking art direction cues from Jeff Agala, creative director on the project and creator of Cartoon Network Original Series Atomic Betty. The game is being published by EA Partners, who is responsible for EA’s dealings with People Can Fly (Bulletstorm), Valve (Orange Box), Harmonix (Rock Band Franchise), and more. To call all of that indie, just doesn’t cut it.

That isn’t to say Shank has lost its indie roots. Klei CEO Jamie Cheng and Jeff Agala set out to make an adrenaline filled action fest that would also push the boundaries on how digitally distributed games are made. The game mixes and blends genres, as it feels part spaghetti western, part grind house film. Jamie Cheng described the plot to us as a “pulp fiction revenge story through and through.” The main character feels like a total badass combination of Stallone from Rambo and Brock Sampson from Venture Brothers. All in all, it’s a thrilling concoction of just epic ingredients you can only expect to see with the complete freedom of an indie studio.
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Shank “Not Violent Enough”: An interview with Klei Entertainment’s Jamie Cheng

By  •  May 20, 2010

The following article is based around an email interview conducted by our team with Jamie Cheng, CEO of Klei Entertainment. For the uninitiated, Klei Entertainment is currently developing Shank for Xbox Live Arcade for summer release.

Redefining digitally distributed games

About five years ago, a young video game developer with some big ideas on how small game companies should work walked away from a position with an established developer in the hopes of completely redefining how digitally distributed games were made. Jamie Cheng sold his shares of THQ and went out on a limb to accomplish his dreams. This is where the story of Klei Entertainment begins.

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