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Search Results for: pid

The Last Pod Fighter review (XBLIG)

By  •  May 18, 2011

The Last Pod Fighter was developed and published by Fighter9 and was released for Xbox Live Indie Games on May 9th, 2011 for 80MSP. A copy of the game was provided by the developer for review purposes.

The Last Pod Fighter is an arcade style 3D space shooter that throws players into battle against several other space ships. It features four different pods (the game’s powerups) at your disposal to help you defeat the waves of enemies. There are two styles of game play at your disposal: arcade, in which you fight enemies round by round trying to get to the capital ships (bosses), and survival mode, which is self-explanatory.

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XBLAFans Newsbits: May 13

By  •  May 13, 2011

Here are your newsbits for Friday the 13th. Hope you’re not superstitious!

  • Fatshark’s new title Hamilton’s Great Adventure has been indefinitely postponed on the PlayStation 3. The Steam release of the game was moved up to May 31 of this year with Fatshark also citing that date for “other downloadable platforms”. We know they have a build of the game running on the 360, but have not heard much in the way of progress towards XBLA. See the press release after the jump.
  • Hybrid, the upcoming shooter from Scribblenauts developer 5th Cell has been pushed to 2012. The developer stated that the delay was to “create the highest quality title possible”.

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Microsoft purchases Skype

By  •  May 10, 2011

Skype is quickly becoming the go-to term for an internet call much the way people use the term Google for doing an internet search. Microsoft is apparently well aware of Skype’s value, having purchased the company this morning for a sum of 8.5 billion USD. They plan to extend Skype support to the Xbox 360 and Kinect, Windows Phone 7 devices, and other unnamed devices. No details have been released as to any changes to free internet calling or paid calling plans, but given that Microsoft saw the value in Skype’s current business model it’s entirely possible that nothing price-wise will change. Hit the jump to see the full press release.
Source: Microsoft

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Zombie Football Carnage Review (XBLIG)

By  •  April 15, 2011

Zombie Football Carnage was developed by Milkstone Studios S.L. and released on February 18, 2011 and costs 80 Microsoft Points.  A copy was provided by the developer for review purposes.

The only thing that Zombie Football Carnage has in common with football is a projectile pigskin and cumbersome football gear, so we were surprised to see football in the title.  But does the game live up to the sport that grabs the attention of many Americans, or does it fumble trying to reach the goal line?

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The Dishwasher: Vampire Smile Ghost Bead Guide

By  •  April 6, 2011

In The Dishwasher: Vampire Smile players collect ghost beads that modify their stats or gameplay experience in some way. Four may be equipped at any time. While some beads are easy to find and in fact the game leads you right to them, some of them are in hidden pathways or require backtracking to find. Still some are received as rewards for playing the musical challenges from amps scattered throughout the game.

Thanks to Laorik and an anonymous commenter, the guide is now complete! All 30 beads are accounted for and contained within as well as a guide to the Bleep Bloop! achievement.

If you’re not sure whether or not to purchase The Dishwasher: Vampire Smile check out our review of it.

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Swarm Review (XBLA)

By  •  March 30, 2011

Swarm was developed by Hothead Games and published by Ignition Entertainment. It was released March 23, 2011 for 1200MSP. A copy of the game was provided by the publisher for review purposes.

Swarm is a 2.5D side scrolling platformer in which you control a group 50 small, blue, clueless creatures. The goal of the game is to collect DNA for the “Momma” of the alien swarmites throughout twelve levels while making sure at least one of said swarmites stays alive. The game is not about story; it is about points. Swarm proves to be a fun and engaging gameplay experience once you get used to a few minor drawbacks.
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Ghostbusters: Sanctum of Slime Review (XBLA)

By  •  March 25, 2011

Ghostbusters: Sanctum of Slime was developed by Behaviour and published by Atari. It was released on March 23rd, 2011 for 800MS points. A review code was provided by the publisher.

Editors Note: We have contacted both the publisher and the developer and we have been informed they are looking into some of the technical bugs we encountered. At this time, we feel there are too many problems with this game to recommend a purchase; however, should the game patch these issues we are willing to look back into it as we did with Hydrophobia: Pure.

Ghostbusters: Sanctum of Slime is a top-down/dual-stick shooter that places you in charge of a new rookie Ghostbusting squad. The goal is to venture through 12 levels in order to take down Dumazu the Destroyer who is causing ghosts everywhere to be nuisances. Most gamers probably don’t even care about the story though because let’s face it; it’s a Ghostbusters game. You rid the town of ghosts one at a time until society can start to function again. It should be an easy sell, right? Sadly, this game is far from an easy sell and it doesn’t even come close to living up to the hype it created. Read More

Bastion: Dynamic Narration Can Replace Cutscenes

By  •  March 21, 2011

The AAA titles are continuing to look for ways to make the player feel that they have an effect on the game world. We have seen the continued success of games that feature choice, as well as multiple endings. The only issue is that many games still contiue to tell the story through in-game movies, to help move along the narrative, as well as captivate the player. Most players do not like the feeling of losing control. They hold a controller for a reason. With Bastion, it is not the cutscenes or trailers that are capturing people’s attention, it’s the narration. This isn’t just some voice walking your through a tutorial. The dynamic narration in Bastion is telling the story that you are creating. The narration in this game is designed to react tho the actions of the player, and tell the story the player is creating. Having only seen a demo at PAX, I cannot say how well this is implemented throughout, but the experience certainly stuck with me.

I reached out to Greg Kasavin, Creative Director at  SuperGiant Games to delve a little deeper into the concept of dynamic narration; from how it came to be, to how it’s turning out. Read More

Beyond Good and Evil: Pearl and Animal Collection Guide

By  •  March 5, 2011

This guide is for all you budding achievement hunters out there to use to get the Moneybags Achievement in Beyond Good & Evil. There is also a list of all the Animals and their locations towards the bottom, as you’ll need to get 48 of them to get some of the Pearls.

Now there is a known glitch with this achievement, where after collecting the required 80/88 it does not unlock. We’ve found a possible work around (below the spoiler warning) but it would be great if anyone can let us know in the comments below whether they are having any other problems.

*SPOILERS AHEAD* Read More

Sega Rally Online Arcade GDC 2011 Footage

By  •  March 1, 2011

GameSpot got a full on-walkthrough of the first few minutes for Sega Rally Online Arcade today at Game Developer’s Conference.  Ben Harbone of Sega detailed the game’s play modes …
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