Gamasutra has published its XBLA sales analysis for the month of March, which notes some interesting movement that has shaken up recent trends. Storming onto the charts with a …
Here we are once again at the start of what’s sure to be another fantastic year of XBLA releases. Each day this week XBLAFans will be rolling out a list of eight of our most anticipated Xbox Live Arcade releases of 2013. While we can’t possibly cover every single XBLA game planned for this year, we’ll be giving you a varied list of 40 of the most promising titles we expect to release on XBLA in 2013. Once it’s all done, be sure to check back in next Monday when each staff member makes his/her picks for the game he/she is most looking forward to.
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Developer: Double Fine
An upcoming platform-adventure game, The Cave is the brainchild of Monkey Island and Maniac Mansion creator Ron Gilbert. Channeling Gilbert’s earlier work, The Cave employs classic adventure-style gameplay within an action-platform framework. While we expect The Cave to release this month, an official release date has not yet been announced.
XBLA Fans’ Calendar Update helps you keep track of all those XBLA release dates that often seem to spring upon you at the last minute and remind you of those promised games you were looking forward to that just seem to disappear without explanation. In this edition we’re taking a look at a particularly sparse November along with some hopefuls for December so you can start organizing your MSP and schedule in some serious controller time or sick days well in advance.
The XBLA release schedule seems to have gone a bit quiet for the last two months of the year. So far we only have 3 confirmed November game launches. In the first week of the month gamers can get their hands on the next release in the SEGA Vintage Collection, Toe Jam & Earl for 800 MSP on November 7. In keeping with the retro feel for this week, the remake of 1984’s Karateka will also release November 7 for 800 MSP. The only other confirmed release this month is for Warlords on November 14, also priced at 800 MSP. However Skulls of the Shogun developers 17-Bit, have stated they would like a November launch despite having previously announced it would release with Windows 8, and developers Chasing Carrots have also indicated they would like to release their top-down racer Pressure this month too.
XBLA Fans’ new Calendar Update helps you keep track of all those XBLA release dates that often seem to spring upon you at the last minute and remind you of those promised games you were looking forward to that just seem to disappear without explanation. In this edition we’re taking a look at October and some rumors for November so you can start organizing your MSP and schedule in some serious controller time or sick days well in advance.
There’s quite a few confirmed XBLA releases for October already. First up is Hell Yeah! Wrath of the Dead Rabbit on October 3 for 1200 MSP. If that sounds familiar it’s because North America got this one last month so we’d expect another Wednesday release to be announced otherwise it’ll be a quiet week for many. However there are two Friday releases this first week as Sega release their XBLA ports of NIGHTS into dreams and Sonic Adventure 2 both for 800 MSP on October 5. The following week looks a bit busier with two Wednesday releases so far as Worms Revolution hits XBLA on October 10 along with Naughty Bear: Panic in Paradise for 1200 MSP. Zombie Drive HD finally makes it onto XBLA on October 17 for 800 MSP and we also have another Friday release this week as Alien Spidy is released October 19 also for 800 MSP. Towards the end of the month Guilty Gear XX Accent Core Plus is released on October 24 at 1200 MSP and Blood Knights gets the coveted Halloween release date priced at 1200 MSP. Major Nelson just confirmed this morning that Pool Nation will drop October 12.
Perry and Andrew return this week, and bring a whole lot of PAX games to talk about. Before we hit those though we hit the games from the past couple of weeks. Perry brings us what little news there is and then Andrew rounds it out with the triumphant return of Crews Community Corner.
Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. You can do the same on Facebook, and hey while we’re plugging stuff be sure to check us out on YouTube and Twitch.TV. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!
It’s hard to keep track of all those XBLA release dates, they often seem to spring upon you, seemingly out of nowhere, at the last minute not to mention those promised games you were looking forward to that just seem to disappear into the ether without explanation. Now with XBLA Fans new monthly update keeping track, you can start organising your MSP more effectively and schedule in some serious controller time and sick days well in advance.
This week there’s a whole lot of game talk, including a good portion about Dust and sadly a fair bit about The Expendables 2. I stumble through the news in Perry’s absence and then we fire through the Community Corner.
Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. You can do the same on Facebook, and hey while we’re plugging stuff be sure to check us out on YouTube and Twitch.TV. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!
It’s the return of the regular four-man crew this week, and that brings with it a ton of discussion. First up Perry and Todd tell us about Spelunky (out tomorrow) which they’ve both been playing through the week. After that we hit last weeks releases, including of course Episode 2 of The Walking Dead.
Perry brings the news as always, Todd gives us a preview of a Todd Talk to come and Andrew rounds things out with the Community Corner.
Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!
Dead Space’s Isaac Clarke once had to drill into his own eyeball in order to survive a ship infested with mutated freaks. Altaïr Ibn-La’Ahad of Assassin’s Creed fame was made to part with a portion of one of his fingers in order to join the Levantine Brotherhood of Assassins. Tomb Raider’s Lara Croft once had the misfortune of falling onto a piece of sharpened rebar that pierced her midsection — and all she was trying to do was go for a nice little exploratory boat ride. And that’s not even mentioning the myriad scores of locust soldiers that have found themselves on the wrong end of Marcus Fenix’s trusty chainsaw or colossal boots over the years.
You don’t hear any of them complaining about having to endure those, shall we way, slightly disagreeable circumstances, though, do you? That’s because those mere flesh wounds were nothing when compared to the great tragedy of our time: working with a certain platform holder to release your independent studio’s game on Xbox Live Arcade. I shudder at the very thought.
If you’ve followed Xbox Live Arcade over the past several years here and on other sites, then you already know of what I speak. There lives in Redmond, Washington a great beast, massive in size with glowing red-ringed eyes of fury. It is a devious creature hellbent on tricking those smaller than it into believing they’re partners, only to turn on them in their hour of need, stomping down on their hopes and dreams harder than Fenix has brought down his boots on so many locust heads. Such disdain does this gluttonous monstrosity have for the smaller creatures roaming the forest of the game industry, that it is more than happy to sacrifice its own interests if it means snuffing out the light of those cowering under its great shadow.
So evil is this…Wait. Isn’t this getting just a little out of hand? Is Microsoft really that terrible of a company? Does it truly care nothing for the needs of independent game developers? Is its thirst for video game console dominance so insatiable that it doesn’t mind torpedoing its, um, pursuit of video game console dominance so long as it means making life miserable for independent game studios that, by developing games for its platform, are actively working to help it succeed with its, uh, video game console dominance? It is if you’ve listened to the little guys with big megaphones.