Search Results for: Q.U.B.E. 2

EGX Rezzed 2017 Round-Up

By  •  April 5, 2017

This past weekend saw indie games from everywhere descending upon Tobacco Dock in London, U.K., for three days. This was EGX Rezzed, and I was there to go hands-on with …
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Q.U.B.E. Director’s Cut review: I’m a Genius!

By  •  August 3, 2015

The first-person puzzle game is a relatively modern sub-genre that lives and dies by the new ideas it brings to the table. Portal had its portals, the upcoming Magnetic: Cage …
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Xbox Summer Spotlight will see more than 25 new game releases

By  •  July 29, 2015

First announced during the Electronic Entertainment Expo in June, the Xbox Summer Spotlight was billed as the replacement to the Xbox 360’s Summer of Arcade. But while Microsoft’s last-gen digital …
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Toxic Games’ Q.U.B.E. may go XBLA

By  •  August 2, 2011

Toxic Games, a UK-based team founded by former classmates, began development of Q.U.B.E. as a student project in 2009 with no programming experience whatsoever. With the help of many around them and the Indie Fund startup, they were able to bring their dreams of creating a full game to life. Right now it’s PC only, but Toxic Games has informed XBLA Fans they have “strong ambitions to bring the game to XBLA in the Future.”

That game is Q.U.B.E., or “Quick Understanding of Block Extrusion”. Q.U.B.E. takes everything delightful about spatial puzzles, jigsaws and physics manipulating challenges and turns them first person, adding in some platforming to boot. Here’s how it works:

With the aid of technologically enhanced gloves, the player manipulates and navigates a deep space training facility packed with cubes. The player can pull red blocks one at a time, extract multiple cubes of yellow all at once, use blue for jumping, and push green cubes around in the environment.

Not sure how that all comes together? Check out their tech demo and screenshots after the jump. If this has you intrigued, check out Q.U.B.E. at PAX this year between August 26– 28 at Booth 6407 on Level 6. Read More

ID@Xbox Games Announced at GDC

By  •  March 18, 2014

GDC 2014

Today at GDC 2014, Microsoft announced 25 games to be released as part of the ID@Xbox program. Major Nelson provides some further details in a blog post.

Xbox Wire released a brief rundown of the games that has been re-posted below:

  • “1001 Spikes” by Nicalis – This hardcore side-scroller features precise controls and a degree of difficulty that means starting with 1001 lives is not at all a guarantee you can make it through the game! Every level is custom designed to be beaten… barely. The game also includes co-op and cutthroat multiplayer modes.
  • “Calibre 10 Racing Series” by Bongfish GmbH – “Calibre 10 Racing Series” is a spiritual successor to “Harms Way.” The game is entirely multiplayer in a new experience that combines action-packed racing with fast-paced first person shooting.
  • “CastleStorm” by Zen Studios – It’s Knights vs. Vikings in “CastleStorm,” a super genre mash-up of 2D physics destruction mashed with tower defense brawler! “CastleStorm” features a story-driven solo campaign, a custom castle editor, online multiplayer, co-op modes, and more.
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