This past weekend saw indie games from everywhere descending upon Tobacco Dock in London, U.K., for three days. This was EGX Rezzed, and I was there to go hands-on with …
The first-person puzzle game is a relatively modern sub-genre that lives and dies by the new ideas it brings to the table. Portal had its portals, the upcoming Magnetic: Cage …
First announced during the Electronic Entertainment Expo in June, the Xbox Summer Spotlight was billed as the replacement to the Xbox 360’s Summer of Arcade. But while Microsoft’s last-gen digital …
Toxic Games, a UK-based team founded by former classmates, began development of Q.U.B.E. as a student project in 2009 with no programming experience whatsoever. With the help of many around them and the Indie Fund startup, they were able to bring their dreams of creating a full game to life. Right now it’s PC only, but Toxic Games has informed XBLA Fans they have “strong ambitions to bring the game to XBLA in the Future.”
That game is Q.U.B.E., or “Quick Understanding of Block Extrusion”. Q.U.B.E. takes everything delightful about spatial puzzles, jigsaws and physics manipulating challenges and turns them first person, adding in some platforming to boot. Here’s how it works:
With the aid of technologically enhanced gloves, the player manipulates and navigates a deep space training facility packed with cubes. The player can pull red blocks one at a time, extract multiple cubes of yellow all at once, use blue for jumping, and push green cubes around in the environment.
Not sure how that all comes together? Check out their tech demo and screenshots after the jump. If this has you intrigued, check out Q.U.B.E. at PAX this year between August 26– 28 at Booth 6407 on Level 6.
Today at GDC 2014, Microsoft announced 25 games to be released as part of the ID@Xbox program. Major Nelson provides some further details in a blog post.
Xbox Wire released a brief rundown of the games that has been re-posted below: