Image

Search Results for: Orcs Must Die

Orcs Must Die! review (XBLA)

By  •  October 5, 2011

Orcs Must Die! was developed by Robot Entertainment, Inc and published by Microsoft Studios. It was released October 5, 2011 for 1200 MSP. A copy of the game was provided for review purposes.

Orcs Must Die! is an action tower defense game created by Robot Entertainment, an independent game development studio formed by veterans of Ensemble Studios, the creators of Halo Wars and the Age of Empires franchise. You play as a young War Mage who is promoted following a workplace accident by the previous defender and left within the orc homeland to defend 24 fortresses. These fortresses were built by The Order to protect magical rifts or portals that connect the worlds. Utilizing an arsenal of weapons, traps and spells you must stop the enraged mob of orcs and other villainous monsters from reaching these rifts and crossing over to your world.

Read More

Orcs Must Die! New launch trailer and live gameplay broadcast

By  •  October 5, 2011

To celebrate the release of Orcs Must Die! on October 5, Robot Entertainment have released a new launch trailer set to the tune of “Hall of the Mountain King” by Apocalyptica. But …
Read More

XBLAFancast Special – Orcs Must Die! interview

By  •  October 3, 2011

Orcs have been a problem throughout the universe for all eternity. Well. Maybe not, but they still have to die! And so they will in Robot Entertainment’s action tower defense strategy game Orcs Must Die! Justin Korthoff, Community Manager at Robot Ent, joins myself and John Laster to discuss the game’s origin, some details about Robot Ent, and of course the awesome points of the game.

Justin goes over the bit of time following Ensemble Studios’ collapse all the way up through the beginning of Orcs Must Die!, and how small the game started at first. On top of that is the birth of a lot of the game mechanics, how three traps turned into over 20, and how the crossbow and various other elements of the game were balanced to ensure that each of the game’s levels played differently. This podcast is full of great insight into the processes regarding this game’s development and the result of those design strategies.

Venture forth and listen!

[podcast]https://xblafans.com/xblafancast/XBLAFancastOMDInterview.mp3[/podcast]

RSSMP3iTunes Read More

Ready for Orcs Must Die!? You will be after this!

By  •  September 28, 2011

Orcs Must Die! is only a week away, and both developer Robot Entertainment and fans of the game are gearing up for the launch by releasing content. In Robot …
Read More

Orcs Must Die! Developer Diary brings us an overview of chaos

By  •  September 26, 2011

As we wait for the October 5 release date of Orcs Must Die!, Robot Entertainment recently put out a developer diary on the overview of the game. Not only …
Read More

Orcs Must Die! set to slaughter XBLA October 5

By  •  September 20, 2011

Robot Entertainment has announced that its upcoming action-strategy game Orcs Must Die! will be hitting Xbox Live Arcade on October 5. Players take control of a War Mage who …
Read More

New Orcs Must Die! trailer creates chaotic choices

By  •  September 15, 2011

Being indecisive never works when you’re given a choice so when you have to decide between spring traps and spikes to kill orcs, it’s difficult to choose how you …
Read More

Orcs Must Dies: enemy list

By  •  September 6, 2011

Orc Warrior – Single-minded brute who heads for the rift: These guys are easily dispatched and distracted, if you stay close they will focus on you and not the rift.


Read More

Orcs Must Die!: Tips & Tricks

By  •  September 6, 2011

These tips were submitted Evan Lieske, a tester on Orcs Must Die!

  • Brimstone will always hit Kobolds and Knolls (if it is not resetting), and it is the …
    Read More

Orcs Must Die!: Chaos Chamber (level 11)

By  •  September 6, 2011

New trap

Weavers

Enemies

Orc Warrior Kobold Runner Gnoll Hunter Crossbow Orc Ogre

General survival skills

  • Use barricades to keep ogres in controlled path
  • Keep path near wall so …
    Read More