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Search Results for: No man's sky

Sunday Roundup: August 26, 2018

By  •  August 26, 2018

It’s Sunday everyone, and you know what that means, it’s roundup time. In this weekly article, we put together everything worth mentioning that we didn’t get posted. We also link …
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Tuesday New Releases: July 24th, 2018

By  •  July 24, 2018

Many of today’s releases seem to be themed around transportation in many forms. Aces of the Luftwaffe: Squadron is a vertical scrolling shoot’em up that puts you high above the ground …
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Sunday Roundup: April 1, 2018

By  •  April 1, 2018

It’s Sunday everyone, and you know what that means, it’s roundup time. In this weekly article, we put together everything worth mentioning that we didn’t get posted. We also link …
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Compulsion Games reveal the development story behind We Happy Few

By  •  July 29, 2016

Compulsion Games have revealed the inspiration behind their intriguing We Happy Few which arrived on the Xbox One Game Preview Program earlier this week. Set in an dystopian 1960s English …
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The Solus Project preview: Unreal aspirations

By  •  June 17, 2015

“We want people to look at it and say, ‘OK, that’s something Activision could make,'” Grip Games CEO and co-founder Jakub Mikyska says of The Solus Project following a hands-on session with the game at E3.

It’s a lofty goal, and I’m not entirely sure it’s one the teams at Grip Games and co-developer Teotl Studios are pulling off. But The Solus Project certainly does not appear as an indie game. So while you’re unlikely to mistake it for something with the visual fidelity of Destiny or the next Call of Duty, the Unreal Engine 4-powered game at least looks like it’s slipped into that somewhat barren in-between category. The Solus Project‘s graphics make it look like a AA game. It’s something more technically impressive than what gamers are used to getting at ID@Xbox price points, but you’re unlikely to mistake it for the next Activision blockbuster.

The demo opens with us taking control of an astronaut stranded on a grassy beach with a rocky outcrop to one side and a body of water to the other. Straight forward it is, then. Mikyska tells me that players can pick up things in the environment, so I immediately try to grab every plant I see, but most aren’t pick-ups. Eventually I do come across some plants that can be picked up along with water, health packs, a flashlight and other goodies.

Intelligently managing and holding onto items will be important, since you’ll need resources to prevent dying of exposure, thirst or starvation. Your inventory will of course be limited to prevent stocking up on too many resources to easily overcome the game’s challenges.

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PAX 2018: Six AAA Games We Loved

By  •  September 18, 2018

Besides playing tons of Indie Titles at Pax, we here at XBLA Fans also got a chance to check out some awesome AAA games. Here is our top 6 from …
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The Xbox Games of 2014: Part I

By  •  February 10, 2014

Xbox Games of 2014: Part I

We’re late, and it seems that’s become somewhat of a trend for us lately. Our Game of the Year awards weren’t doled out until January, and now our look forward at the XBLA and Xbox One XBLA-type games of 2014 is just making its way to you in February. You were on your own when it came to planning out January’s releases, but now it’s time for our annual look ahead at the top downloadable games likely to arrive on an Xbox platform during the (remainder of) the year ahead. Read on to find out what you can expect out of Xbox over the next (not quite) 365.


Below


Developer: Capy Games

Developer Capy Games is hard at work on two games for this year, including the Xbox One exclusive Below. Announced during Microsoft’s E3 2013 press conference, the game centers on a adventurer who lands on the shore of a mysterious island. The game’s major focus is exploration; your character is but a tiny portion of the screen to show the full scale of the island. There’s plenty of island to see, and the randomly generated environment will ensure every adventure will be unique. Making it through the island will not be a walk in the park: the “roguelike-like” combat and permanent death will make survival difficult, but Capy promises to play fair. Only those who can brave the game’s toughest challenges will find the game’s hidden secrets and discover what lies below.

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Skulls of the Shogun – XBLA Fans Guide – Region One

By  •  February 1, 2013

Hello and welcome to the XBLA Fans guide to the first region of Skulls of the Shogun (Skulls.) On this page, you’ll find a walkthrough to each of the levels in this region, as well as how to win all of the gold skulls for that area. Enjoy!

Please note that to get the most achievement points possible from Skulls, you’ll need to play on normal difficulty, which is the default anyway.

R1

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Trials Tuesday Wednesday: Week of June 5

By  •  June 6, 2012

As promised we’re delivering Trials Evolution tracks, even on a busy week like E3. Frankly if we didn’t our queue would be too full to handle. This week we’ve got quite a few themed tracks, a couple of interesting Skill Games, and a Supercross.

To download these tracks by entering Track Central, selecting Get Tracks, then pressing X to search. Enter the gamertag below to find the track. Be aware that the search is case sensitive. A big thanks to the Trials Evolution community for the borrowed videos. Hit the jump to see this week’s picks.

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Top 10 XBLA Game Soundtracks

By  •  July 24, 2010

Which game soundtracks made the final cut?
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