Hell hath no fury like the very demons themselves. PQube Limited and Antigravity Game Studios invite you to join the Hell Warders, an ancient order of heroes with overwhelming power …
XP-based multiplayer games are sometimes a tough sell. If you don’t get in early it’s difficult to really compete. Hybrid developer 5th Cell is remedying that for the month …
If you didn’t get enough out of our Hybrid build guide or are simply curious about how the folks at 5th Cell play Hybrid, check out these tips and tricks from the QA team. If you need more, there’s even some level guides available now as well.
For those of you out there still fighting the good fight between Variants and Paladins, we’ve got some extra assets for the war effort. 5th Cell was kind enough to send us some full images of each map currently available in Hybrid. They’ve color-coded the maps and we’ve added IDs to each cover (they’re different from the ones in-game because these are easier) for your assistance. Orange cover areas are ground-based, purple ones are below ground/other cover, and green ones are on the walls. We’ve provided some simple tips for you to design map strategies around, but feel free to download the maps and work your own magic on them.
We’re more than halfway through our roundtable series looking at the Summer of Arcade 2012, which means it’s time to talk about 5th Cell’s take on the third person shooter, Hybrid. Though fun and unique, it’s not without it’s issues, some of which our EIC took issue with. Hit the jump to find out what he and our other staffers thought of the game in general.
Welcome to our Hybrid build guide! This guide will provide builds to use throughout each of Hybrid‘s modes and are designed to account, collectively, for a good 90% of the game. Hybrid is designed with a lot of variety, in fact it’s one of the things we liked in our review, so ultimately you and your team mates will deviate from builds, even the ones we have made for you here. However, it’s important to have a starting point, especially if you’re not familiar with Hybrid regarding what actually matters and what doesn’t. For instance, most shooters don’t subscribe to the idea of “suppression”, it’s usually not very effective, but it works in Hybrid and it works well.
Do enjoy the builds we’ve provided for you here, but keep in mind that these are starting points! Add your own flare or personal preference to really do well with them. If you have any suggestions, feel free to comment on the guide and in a few weeks we’ll add good ones to a community section at the bottom of the guide. While the builds we’ve created for you here are more general, feel free to get ridiculously specific- all the way down to map and mode.
Enjoy the guide, and enjoy the game!
P.S. Variants represent clan tag [XF]
Ever since the dawn of time man has dreamed of flight.
Okay well that might be a bit hyperbolic, but certainly the popularity of science fiction and the curious mind of one Leonardo Da Vinci are why we are so in love with jetpacks. Strapping a super-powered engine to your back and floating around the sky, all the while hoping your butt doesn’t get singed, this must indeed be the pinnacle of mankind’s achievements, should we ever arrive there. In the mean time, Hybrid‘s got all the jetpackin-est action we could hope for and more, and it’s one of the best implementations of a jetpack in gaming history. No, that’s not hyperbolic.
Hybrid is a simple game, when you strip away some of the superficiality. It’s a third person shooter that’s one part cover-camper and one part on-rails bullet hell. Sound strange? It should. This three versus three competitive multiplayer (only) game mixes the strategy of locking to cover with the skill and reflex-reliance of strafing and shooting while flying through the air.
The whole game centers around this mechanic, wherein you select a location to travel to, rather than manually moving there and directing your character. Once in the air, you can speed up, strafe in all directions with your jetpack, return to your previous cover or select a new location. When in cover, you can move along the walls or hop over them, but that’s it. The game is loadout-based with a dense armory system which grants you an unlock for any weapons or abilities you’d like from a specific category every time you level up (like Gotham City Impostors).
On top of the actual gameplay during matches, there is also this massive global war meta game to account for. Five continents divided into 20 districts each must be fought over to gain dark matter for your faction. The Variant and Paladin factions contest these zones, completing matches in a zone they select to progress its capture; the better the team does, the more progress they make. The first faction to 100 dark matter wins the season and is awarded with a special helmet and achievement.
Third-person shooter Hybrid released Wednesday with a fairly turbulent launch. For most of the day the servers were unavailable, leading Microsoft to pull the game from the marketplace to prevent players from purchasing something they couldn’t play. As an online only game, Hybrid’s release yesterday reiterated that when the plug is pulled on the servers, the plug is pulled on the game itself. As such, the value of the game relies upon players continuing to purchase and play it. The game will eventually peak and decay until the moment there are no longer enough players to sustain the servers and developer 5th Cell decides to pull the plug causing the game to cease to exist. As such, 5th Cell has done everything they can to keep players interested long term creating a Meta Game involving a war between two factions: Variant and Paladin. The issue is the Meta Game is broken.
Hybrid focuses on three on three squad-based matches. The game adds a unique twist in the sense that ground movement is limited to moving along cover and flipping from one side of a wall to another. The majority of movement occurs in the air. Players can beeline from one cover to the next using their jetpacks and changing their end destination to any visible cover. Players can move up and down or left and right while in the air in order to strafe and avoid incoming fire. Imagine having a string between the two covers that can be pulled in various directions to an extent, but the movement is tethered. The result is a highly unique and interesting flow of combat that Todd will be discussing in depth in his forthcoming review.
Update: 10:00 PM EST
5th Cell has located the problem and is now fixed. The game has shown up on the marketplace for download/purchase. They did say it might …
While Hybrid may be a match-based multiplayer shooter, the newest trailer shows how the overarching game can be just as important as a single battle. When you start the game, …