XBLIG developers talk low sales
It may not surprise some to know that the XBLIG marketplace is not a great place to sell your games, especially if you were hoping for a decent profit. Developer of the XBLIG Sequence Jason Wishnov stated that his game only sold 2,000 copies, which he considers a flop. He is now looking for PC and mobile platforms for his future games, as he states you can’t “do a larger-scale project and [not] expect with any certainty to make some money.”
Another developer, Robert Boyd of Breath of Death VII and Cthulhu Saves the World, believes that his XBLIG hits could have done a lot better on a platform with more visibility. Both games will be available on Steam on July 13, 2011 in a three dollar bundle. The low profit and visibility that comes with making XBLIGs is driving developers away. This is too bad because there are many great games available, most cheaper than the average XBLA game. Please do your part and read some of our reviews, buy some indie games, and put money into the pockets of the developers in hopes they keep making their great games for our favorite platform.