Featured in this guide

 

The Pylon, Resistors, Tommys, Tripod legs, Sniper, Artillery, Karlsson Chassis.

Double Fine’s quick tips

 

Map layout

  • Destroy the Pylon
  • Keep your Distance
  • Target Areas where exposed

Recommended Trench loadout

  • Tripod Legs
  • Artillery Cannons

XBLAFans gold medal advice


Goal: Defeat the Pylon within 40s.
Defeating Pylon in under 40s at-level (which is level 4 or so) is nearly impossible, especially solo. However, in the interest of simply surviving, many tactics can be employed.

Turtle: Setup shop in the back of the map with the Woodruff and dual snipers. Build a repair crane as quick as possible to keep yourself alive. Tier 1 and 2 can be taken care of safely from back here, just use Tripod legs with quickload to ensure each tier is dealt with swiftly. On tier 3, run up under the boss, there you’ll only have to worry about the Tubes as his energy-pults won’t hit you.

Mass Offensive: Dual artilleries, mid-field, quickload legs and the Karlsson Mk 1 will get the job done here. Ignore the Tubes unless the trench is about to die, and build a repair crane behind the trench. Fire away all day and don’t move. Be careful though, Tier 2’s inhale is magnetized, so all artillery shots will be dragged into the shield if not aimed carefully during that inhale.

Getting Gold:

The best way to do this is to come back later with bigger gear. Once you’ve got two Gungnirs, getting this boss in 40s is no problem. However, if your aim is to get this on the first try, you’ll need four players following the Mass Offensive strategy described above. Standard Artillery Cannons are recommended here, also purchasable in the shop at this point.

Boss breakdown


Tier 1: Resistors come from B and C to attack your Trench and emplacements. After every wave of Resistors, the Pylon will do an inhale attack that damages any Trenches caught in it while pulling them towards the Pylon. Entrenching with Tripod legs does not stop the Trench from being sucked in or damaged.
Vulnerability: The boss is fully exposed and susceptible to all forms of direct damage.
Tier 2: Resistors from A, B, C and D will attack your Trench and emplacements. After every wave of Resistors, the Pylon will launch landmines into the sky, scattering about the field. They can do serious damage to your trench and are full of scrap so destroying them is a priority. After the landmines, the Pylon will fire blasts for a few seconds that are pretty damaging; strafe to avoid them.
Vulnerability: The face/body is shielded, so aim for the legs. Be careful not to waste shots on the legs that have been destroyed.
Tier 3: Tommys and Resistors come from A, B, C and D. All the while the Pylon will catapult massive balls of energy that collide with the ground, then rocket in a straight line towards the back of the map dealing massive damage to trenches and emplacements. Follow their trajectory to avoid them.
Vulnerability: The boss is fully exposed and susceptible to all forms of direct damage.

Dos and don’ts


Do

  • keep your distance for the most part
  • bring the big guns
  • quickload at all times

Don’t

  • worry about dodging
  • bring an engineering chassis
  • worry about emplacements
  • use shotguns

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