Team Meat on the ‘grinder’ about iOS Meat Boy clone
They say imitation is the best form of flattery, but is this truly the case when it comes to video games? Many of you know about the Splosion Man rip off MaXplosion for iOS, which Twisted Pixel took in stride and in return had their own fun. Now there is a Super Meat Boy rip off called Tobar which appears on iOS as well. This is in no way, shape or form a coincidence as you can see for yourself; square main character, check, buzz saws everywhere, check, wall jumping and sliding, check. Read what Edmund McMillen, the co-creator of Super Meat Boy, said to Destructoid on the issue after the break.
On one side, I feel really flattered. On the other, I dont really care.
He (Tobar’s creator) admits he was inspired by SMB, but doesn’t feel he’s copying it, so at the very least I take that as someone was inspired to get into game dev because of SMB, and that’s awesome. We all start out emulating things we love, so I take it as a big complement.
Super Meat Boy is “a serious clone of Super Mario Brothers” in many people’s eyes. Granted I believe it goes the extra mile to make itself what it is… this game (Tobar) seems simple enough to feel harmless to me. I mean, if I found out these guys were my age and had done tons of apps before then I might care a bit more, but probably not much.
Either way, ripping games off seems to be the App Store’s thing these days, anyway. It would be hard to put the blame on the product of Apple’s lack of control over its own service. If Angry Birds can totally rip off Crush the Castle and make millions, and then be ripped off by countless clones, without Apple blinking an eye, then why should anyone out there feel like it’s wrong to rip off any game ideas? I actually believe there is a clone of everything on that service…