While hosting the Game Developer’s Choice Awards tonight Tim Schafer, Double Fine’s fearless leader, debuted the first trailer for the studio’s third downloadable title known simply as Trenched. From what’s been gathered by watching the trailer, it looks to be a mech combat game in the vein of Chromehounds where a human faction called the Mobile Trench Brigade defends itself from the Monovision, mutated television monstrosities. There looks to be an ample amount of customization for the mechs, but not much else is known at the moment.
Sadly we do not have a copy of the trailer yet, but when it becomes available it will be inserted here in this post. Until then, head to the Trenched website where you can watch it on infinite loop. If you’re curious as to what the game looks like, check out the gallery below.
Grand Theftendo, the game that started indie developer Brian Provinciano’s drive to create Retro City Rampage, is being shown today at Game Developer’s Conference 2011. The game is a demake of Grand Theft Auto III’s Portland area and runs on a Nintendo cartridge. Provinciano described the game as:
“a port of Grand Theft Auto III for the original Nintendo Entertainment System (NES). It is Grand Theft Auto III running on an 8 bit, 256×240 resolution, 2 bit colour x 2 bit palette, 1.79 Mhz system, written entirely in 6502 Assembly Language! It includes the entire Portland city!”
See the entire press release after the jump.
New details have emerged today from 5th Cell regarding their upcoming XBLA shooter Hybrid along with a time frame of it’s official reveal.
Hybrid will be set in a world devastated by an extinction level asteroid that takes out a large number of Earth’s population. To make matters worse, an organism hidden in the planet destroyer infects half of the survivors and genetically alters them, bringing about a new race known as the Variant. Those who were immune to the infection, the Paladin, are pitted against the Variant in a post-apocalyptic world war.