In a recent interview with MCV, VP of Interactive Entertainment Business for Microsoft Europe Chris Lewis stated that the Xbox 360 is about halfway through its full …
We’ve been following Summer of Arcade’s Bastion since last summer, when we first saw the game’s official trailer. Imagine our excitement when we got our greedy gamer paws on Supergiant’s playable demo at E3. With vibrant environments, intuitive gameplay, and excellent voiceacting, Bastion is shaping up to be everything we ever hoped for—and more.
We hate to jinx it, but it looks like XBLA is finally getting the high quality survival horror title that we’ve all been waiting for. We took an intense hands-on tour with Lexis Numérique’s AMY at this year’s E3 in order to give you the inside skinny on this up-and-coming underdog.
First, you’ll need a run-down on the story. AMY‘s dystopian future is set in a 2034 midwestern America ravaged by some kind of comet-borne infection. You play as Lana, an infected woman that is protecting Amy: an eight-year-old autistic girl that is mysteriously immune to the infection. Naturally, Amy is being hunted by just about everyone; monsters, the military, and geneticists are all trying to get a piece of her.
Éric Chahi is well-known in the industry for his innovative work on Another World (called Out of This World in the U.S.) and Heart of Darkness—and for his nearly ten-year absence from the industry. XBLA Fans sat down at E3 2011 with the legendary game designer for a quiet chat about art, inspiration, and the craft of telling stories.
Insanely Twisted Shadow Planet is slated as the last game to be released for Microsoft’s Summer of Arcade and is being shown much love. It was on display here recently at E3 for people to play and have questioned answered. Many people took advantage of this situation, quickly taking a liking to it, which is clear through all the positive feedback it has received. Even our own John Laster went hands on and had some really good things to say about it in his Insanely Twisted Shadow Planet Preview.
During E3 week, I had the opportunity to speak in great depth with Michel Gagne about the upcoming title Insanely Twisted Shadow Planet as well as pilot the demo for myself. The result was an entirely original experience from anything I have ever seen or played before. It was impossible to not be impressed.
The full story of Insanely Twisted Shadow Planet starts nearly five years ago when Joe Olson, head of Fuelcell Games approached Michel about bringing feature quality animation to video games. Known for his unique style of animation Michel was a well-respected figure in the movie industry working on titles such as Prelude to Eden, The Iron Giant, Osmosis Jones, and Ratatouille. At the time, Michel was hesitant citing his lack of knowledge of the game industry. Michel informed me that before he started work on Insanely Twisted Shadow Planet (ITSP) he did not know simple video game concepts like what a boss was. Joe was persistent and thankfully persuasive and eventually got Michel onboard under one condition. They would not make a game, but a work of art.