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OSR Unhinged was developed by Riddlersoft and released on December 16, 2010 for 80MSP. A copy of the game was provided by the developer for review purposes.
OSR Unhinged hearkens back to the pre-Trials HD days; days where Elasto Mania and Dirtbike ruled the motorcycle physics game genre. The very soul of this game screams that it belongs in Newgrounds or some other flash-based game community, but at the same time it takes a page from its 3D brothers. It’s a simple, fun game that provides a lot of content and replay value at a very reasonable price.
The Fancy Pants Adventures was developed by Brad Borne and Over the Top Games, and published by EA 2D. It was released April 20, 2011 for 800MSP.
Yet another XBLA game based on a flash game, The Fancy Pants Adventures is the next installment of the popular online sidescroller. Although it’s a sequel no previous knowledge of the series is needed to play this game. This time, pirates invade Fancy Pants’ home of Squigglesville and kidnap his little sister. Although this game is likely to be overlooked by heavier hitters like Super Meat Boy, Fancy Pants proves yet again that good XBLA games can come from online flash games and bring improvements to boot.
Fortresscraft was developed by ProjectorGames and released on April 8, 2011 and costs 240 Microsoft Points. A copy was provided by the developer for review purposes.
Minecraft is a game very familiar to PC gamers: a blocky, pixelated adventure that has spawned generous and creative user-created content that is as much as an homage to the title as it is to the gaming industry. Console gamers have yet to experience the labor of love that is Minecraft — that is, until now.
Dark Energy Digital has confirmed the rumors surrounding their upcoming game, Hydrophobia Prophecy, which is coming to PC and PlayStation 3. In response to fan inquiries about an XBLA version, Dark Energy responded with the following via their Twitter account. “We’d love to bring Prophecy to XBLA, the ultimate decision is with Microsoft so fingers crossed.”
Prophecy is best described as a reimagining of the original Hydropbobia. Sources close to XBLA fans say that around 70 percent of the game is new. Among the new features included are an expanded story with a proper ending, a new hydro-kenetic power for the protagonist Kate, and a new voice actor for Scoot, a character that helps Kate through the game.
Here’s hoping Microsoft doesn’t miss out on the chance to publish this, but given that console companies love their exclusive content we’re not holding our breath. In the meantime we recommend everyone give Hydrophobia Pure on XBLA a spin, even if they’ve tried out the game previously. The Pure title update includes a lot of the gameplay mechanic-based updates seen in Prophecy. While the original Hydrophobia received mixed reviews from critics, the Pure patch fixed a plethora of complaints. Hit the jump to see the press release and a list of changes.
‘Splosion Man was developed by Twisted Pixel Games and retails for 800 MSP. It was released July 22, 2009.
‘Splosion Man is a platform jumping game in which our hero must escape the lab where he was created. He is armed with only one weapon: the ability to repeatedly explode himself, or “splode”. When he does, he is launched into the air. This is, in effect, his jump and attack rolled into one. He can splode three times in succession and splode off of walls to get where he needs to go.
This simple mechanic is quick to pick up and carries our hero through the many difficulties that follow. And there are many traps waiting: acid, attack robots, lasers, and giant vices to name a few. But there is always a unique answer to each problem. Simply put, this game gets platforming right.
Earth Shaker was developed by Battenberg Software and was releases February 2, 2010 for 80MSP. A copy of this game was provided to us by the developer for review purposes.
Earth Shaker is a very simple idea. Move your character around the stage collecting all the diamonds and then make your way to the exit, think Crystal Defender meets Dig Dug. This sounds simple enough until you add in the fact that each stage is larger then the screen so you have no clue where everything is. With boulders to crush you, enemies to kill you and walls to keep you out each stage gets a little harder then the last.
SFG Soccer was developed and published by Stir Fry Games. It was released on Xbox Live for 400 Microsoft points on October 30th, 2009.
Leave it to Stir Fry Games to offer the unique indie titles that just about everyone have a little hankering for. SFG Soccer is the simplistic soccer title that many casual gamers looking for a quick fix will consider picking up. Stir Fry has offered a few titles that have featured the ability to play with your avatar. This game however, does not. Without the avatar support, did they come up with a unique and interesting character design?
Infinity Danger was developed by Milkstone Studios. It was released March 22, 2011 for 80MSP. A copy of the game was provided by the publisher for review purposes.
As any shmup (shoot-em’-up) fan will likely agree, the best part of any shooter is the boss battle. In a “bullet hell” shooter, with an obscene amount of bullets coming at you from different angles and various speeds, this is even more so. So why not cut through those boring levels and skip right to the boss? How about we also make that boss change their tactics every time? Ok…you’ve got my attention.
Retrocade: Datastream Y2K600 was developed by QuimbyRBG and was released April 4th, 2011 for 80MSP. A copy of the game was provided by the developer for review purposes.
Most games today often try to change what we think about gaming, but there’s still a widespread community that lives and breathes retro games. That was the thinking behind Retrocade: Datastream Y2K600, to offer classic gaming with multitudes of different games all behind one idea: simple retro fun. Does it have what it takes to bring back the classic sensibilities or are the retro ideas simply outgrown for people today? Has it gone too retro?