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Feature List

XBLA Fans is looking for additional staff
12 years ago

XBLA Fans is looking for additional staff

Want to write, or maybe just be a social staffer?
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Interview: The Walking Dead Designer Harrison Pink
12 years ago

Interview: The Walking Dead Designer Harrison Pink

It didn’t rain in Seattle during PAX Prime earlier this month. It’s a little odd that the city didn’t get any of the precipitation for which it is so well-known. Stranger still, however, are the weather patterns in The Walking Dead that Telltale Designer Harrison Pink told Perry Jackson and I about when we caught up with him on the second day of the show. Zombie storm fronts, you see, are an accepted, regular occurrence in the game world. Unusual weather phenomena aside, Pink had plenty to share about the first Walking Dead season. So break out your shotgun umbrella and prepare to weather the storm.

You guys just recently released The Walking Dead: Episode 3. What has the reception of it been like? Are you happy with it?

Harrison Pink: Oh yeah, it’s been awesome. It’s blown me away. You know, you get so head-down on finishing an episode, after a while you get really myopic on it, and it just gets like all you can see are the flaws, like ‘Aww, we left that on the table. Awww, we really didn’t have time to fix that.’ So, I’m really glad that releasing to the world has been such an awesome reception. I’m really glad that everyone has been loving it slash hating it.

I felt like Episode 1 set up the story, Episode 2 kind of wanted to go for that shock value and Episode 3 really just wanted to hit it home to your heart. It felt like a nice middle moment to the whole series so far.

Pink: Yeah, that was kind of the idea. I mean, you know, Sean [Vanaman] and Jake [Rodkin], the leads on The Walking Dead had the story sort of planned out way in advance. Even before the first line of dialogue for The Walking Dead was written, they already knew how the story was going to end and sort of where the middle is and all the events that are going to happen.

So, these sort of events are the kind of thing you have in The Walking Dead. Right? Like these things happen in The Walking Dead, so people kind of knew going in what we could push it to, and so this is exactly where the halfway point makes sense in the story.

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Trials Tuesday returns: Week of September 18
12 years ago

Trials Tuesday returns: Week of September 18

After a two month hiatus Trials Tuesday returns. To download these tracks by entering Track Central, selecting Get Tracks, then pressing X to search. Enter the gamertag below to find the track. Be aware that the search is case sensitive. A big thanks to the Trials Evolution community for the borrowed videos. Hit the jump to see this week’s picks.

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Stories of an XBLA addict: Wing Commander Arena, the original party chat
12 years ago

Stories of an XBLA addict: Wing Commander Arena, the original party chat

On July 25th, 2007 Wing Commander Arena released on XBLA. It was never the greatest game in the world, but it’s far from a terrible game. It’s heavy reliance on online multiplayer carrying the torch for any sense of value in the title was ultimately the reason behind its swift downfall for most gamers. Single player was extremely lacking and four players were required for any online games to actually start. Unfortunately, even on release day it was a fairly tall order to find four players in any game modes. But a very niche community of gamers managed to make Wing Commander Arena possess one of the best communities that any XBLA game had seen at that point and make the four player requirement a non-issue.

Where this title lacked was also where the game managed to make its most cherished contribution to XBLA. Wing Commander Arena was the first XBLA title to allow up to 16-player online matches. And with that also came one of the first achievements that brought a wide range of competitive XBLA players together. The achievement was called TCS Tiger’s Claw and all it required was to compete in a 16-player Capital Ship game. Back then achievements like that were fairly unheard of and it took some serious scheduling on the Xbox.com forums to set up the boosting sessions in order to unlock this achievement.

In those 16-player Capital Ship games shined quite possibly the greatest feature to date in any XBLA game. 16-player simultaneous chat sessions were born and the value in that feature alone made Wing Commander Arena boosting sessions one of my favorite memories during my time in XBLA competition. Keep in mind that when this game released, Xbox LIVE was still operating on the Blades dashboard where private chat was the best way to communicate with other gamers. Due to this, most competitive XBLA gamers had split off in to teams of two. There was Lucas & Zerium, Smally & Johnny, Karnage & myself and many more duos present at each boosting session. We all had our partners, but Wing Commander Arena brought those teams together and helped foster a better sense of community among competitive XBLA gamers. Friendships were born.

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Double Dragon: Neon embraces the cheese and looks good doing it
12 years ago

Double Dragon: Neon embraces the cheese and looks good doing it

It’s not a remake; it’s a reimagining, Majesco Entertainment Assistant Product Manager Pete Rosky told XBLA Fans at PAX Prime a moment before handing over the controller. Having taken a trip down memory lane with the original Double Dragon at Philadelphia’s Barcade only a month prior, I was in prime position to discover the truth behind that statement. As it turned out, Double Dragon: Neon plays remarkably like the game that launched the franchise a quarter of a century ago, which isn’t necessarily a bad thing. Wayforward Technology’s take on the series might have trouble impressing younger gamers, but the PAX demo was an enjoyable romp down memory lane.

Players take control of Billy and Jimmy, with their simultaneously awful and amazing hair and begin whomping on every street tough in site. There’s a fantastic new coat of paint on this aging ’80s muscle car, thus the subtitle, but every curve has that old familiar look and feel. The combat system has a couple of new tricks up its sleeve in the form of throws and special moves, but the kicks, punches and melee weapons are essentially ripped right out of the original. What is presumably either Billy or Jimmy’s girlfriend gets mercilessly slugged and kidnapped in the beginning and the duo brawl through those same old streets on a collision course with the original’s first boss, Abobo, who looks as if he’s sampled more than his fair share of steroids since his last showdown with the boys. And then you walk into a pagoda that turns out to be a spaceship that rockets Billy and Jimmy into space. That, as Rosky explained, is where Neon departs from the original. No kidding.

Bigger hair, bigger bosses, brighter colors and longer distance travel may or may not be enough to justify the reimagining label — you’ll have to wait for our forthcoming review of the full game for that ruling — but they certainly establish a new theme. It’s a completely silly and ridiculous theme, and that feels completely appropriate for an homage to an ’80s brawler that was a lot of things in its day, but never serious. That doesn’t mean the approach was an obvious one for the team to take, though.

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Trials Evolution: Origin of Pain preview
12 years ago

Trials Evolution: Origin of Pain preview

Trials Evolution: Origin of Pain looks awesome. Like trade-in-your-AAA-title-for-MSP awesome. But for all that awesome the details of what it contains haven’t been highly publicized. Sure, everyone’s covered the obligatory “Here’s an announcement” post, but most of those didn’t go into much detail as to what the DLC will actually contain. We did some digging, and here’s what we know so far. There’s also a screenshot gallery and a summary at the bottom of the preview, so be sure to hit the jump for all the dirt.

Origins of Pain takes place on an all-new island–one that is 4km x 4km in size. It’s massive. By comparison the island that was shipped with the game is only 2km x 4km. We’re getting double the sandbox. Twice the playground. Two times the… well, you get the point. 36 new Trials tracks challenge players on this massive battlefield, and RedLynx once again shows us just what the in-game editor can do with a little imagination. Settings span from a circus to an aircraft graveyard. And it won’t be just Trials tracks. 10 new Supercross courses and an unknown number of Skill Games will be included. One image given to select press showed the rider grappling along a la Bionic Commando. Hold your girlish squeals in. There’s more.

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XBLAFancast Episode 78 – PAX of the Ninja
12 years ago

XBLAFancast Episode 78 – PAX of the Ninja

Perry and Andrew return this week, and bring a whole lot of PAX games to talk about. Before we hit those though we hit the games from the past couple of weeks. Perry brings us what little news there is and then Andrew rounds it out with the triumphant return of Crews Community Corner.

Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. You can do the same on Facebook, and hey while we’re plugging stuff be sure to check us out on YouTube and Twitch.TV. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.

[podcast]https://xblafans.com/xblafancast/XBLAFancastEp78.mp3[/podcast]

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The next big console MOBA is Guardians of Middle-Earth
12 years ago

The next big console MOBA is Guardians of Middle-Earth

Full disclosure: I’m not a huge fan of or very good at Multiplayer Online Battle Arena (MOBA’s). So the thought of playing one based on Lord of the Rings didn’t seem too appealing. But as I walked into Monolith Productions for a studio tour and finally sat down with Guardians of Middle-Earth, I was more impressed than I thought I’d be.

Guardians of Middle-Earth’s sole purpose is bringing the MOBA experience to consoles. Games like League of Legends have propelled the genre to many heights but console MOBA games are few and far between, though Monday Night Combat and Awesomeanuts (the only two I’ve played) are impressive. They’re giving a great focus with its controls and maintaining layers by finding new strategies to take on your foes.

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Rock Band Blitz Contest: Title This
12 years ago

Rock Band Blitz Contest: Title This

Rock Band Blitz looks to infuse the Xbox Live Arcade platform with even more melodies. Pick any of the 3000 plus songs available to play in the Rock Band …
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